README.md: Updated feature list

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Marco Cawthorne 2021-06-06 12:40:37 +02:00
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@ -17,6 +17,7 @@ There's plenty of other editors for the first-party id Tech games.
- All texture coordinates use the Valve 220 format for compatibility with WorldCraft exported .map files
- Integration with our material system (goodbye .shader files)
- Support for vertex-color/alpha editing of patches using our new fixed patch format, allowing technologies such as 4-way texture blending and whatever your designers can imagine.
- Gracefully deals with duplicate entity attribute key/value pairs, to support features like Source Engine style Input/Output system for triggers
- Lots of bug fixes, like the 'ghost-ent' bug, which places dummy ents at the center of your map which somehow had flown other peoples radar for 20+ years
- Simplified build system, so less dependencies!
- Support for VVM/IQM model format in the BSP compiler