README.md: Updated feature list
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@ -17,6 +17,7 @@ There's plenty of other editors for the first-party id Tech games.
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- All texture coordinates use the Valve 220 format for compatibility with WorldCraft exported .map files
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- Integration with our material system (goodbye .shader files)
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- Support for vertex-color/alpha editing of patches using our new fixed patch format, allowing technologies such as 4-way texture blending and whatever your designers can imagine.
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- Gracefully deals with duplicate entity attribute key/value pairs, to support features like Source Engine style Input/Output system for triggers
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- Lots of bug fixes, like the 'ghost-ent' bug, which places dummy ents at the center of your map which somehow had flown other peoples radar for 20+ years
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- Simplified build system, so less dependencies!
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- Support for VVM/IQM model format in the BSP compiler
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