From e61037291a5a71428cdbc0fc47973fc74a06db63 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Sun, 6 Jun 2021 12:40:37 +0200 Subject: [PATCH] README.md: Updated feature list --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 02ece9e..ec1f733 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,7 @@ There's plenty of other editors for the first-party id Tech games. - All texture coordinates use the Valve 220 format for compatibility with WorldCraft exported .map files - Integration with our material system (goodbye .shader files) - Support for vertex-color/alpha editing of patches using our new fixed patch format, allowing technologies such as 4-way texture blending and whatever your designers can imagine. +- Gracefully deals with duplicate entity attribute key/value pairs, to support features like Source Engine style Input/Output system for triggers - Lots of bug fixes, like the 'ghost-ent' bug, which places dummy ents at the center of your map which somehow had flown other peoples radar for 20+ years - Simplified build system, so less dependencies! - Support for VVM/IQM model format in the BSP compiler