Readme: add Usage section that covers the basics
This commit is contained in:
parent
f228121fd8
commit
a09ae7261a
3 changed files with 14 additions and 8 deletions
4
.github/workflows/linux-ci.yaml
vendored
4
.github/workflows/linux-ci.yaml
vendored
|
@ -2,9 +2,7 @@ name: Linux CI
|
|||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master" ]
|
||||
pull_request:
|
||||
branches: [ "master" ]
|
||||
tags: ['v*.*.*']
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
|
4
.github/workflows/win-ci.yaml
vendored
4
.github/workflows/win-ci.yaml
vendored
|
@ -2,9 +2,7 @@ name: Windows CI
|
|||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master" ]
|
||||
pull_request:
|
||||
branches: [ "master" ]
|
||||
tags: ['v*.*.*']
|
||||
|
||||
jobs:
|
||||
|
||||
|
|
10
README.md
10
README.md
|
@ -19,6 +19,16 @@ A fork of q3map2, now available as a stand-alone compiler targetting [FTEQW](htt
|
|||
- Support for entity key: _entsurfaceflags, so surfaces can override their surfaceflags
|
||||
- Support for entity key: _entcontentflags, so brushes can override their contentflags
|
||||
|
||||
## Usage
|
||||
|
||||
BSP: `./vmap [options] dm_foobar`
|
||||
VIS: `./vmap [options] -vis dm_foobar`
|
||||
LIGHT: `./vmap [options] -light dm_foobar`
|
||||
|
||||
You want to pass `-fs_basepath /path/to/game/root` and `-game` arguments to specify where to read textures from. If you wanted to, for example, compile a map included within Nuclide's 'base' directory you'd end up with a command-line like this:
|
||||
|
||||
`./vmap -fs_basepath /home/user/nuclide-sdk/ -game platform -game base test_sun`
|
||||
|
||||
## Compiling
|
||||
To compile on a standard GNU/Linux system:
|
||||
`make`
|
||||
|
|
Loading…
Reference in a new issue