Fix vmap_remapMaterial/q3map_remapShader to carry over surfaceflag info
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08238a4e4b
commit
921c07a3f8
2 changed files with 14 additions and 12 deletions
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@ -1254,8 +1254,8 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){
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#endif
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#endif
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/* match q3map_ */
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/* match q3map_ */
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else if ( !Q_strncasecmp( mattoken, "q3map_", 6 ) || !Q_strncasecmp( mattoken, "vmap_", 5 ) ) {
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else if ( !Q_strncasecmp( mattoken, "q3map_", 6 ) || !Q_strncasecmp( mattoken, "vmap_", 5 ) ) {
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/* ydnar: q3map_baseShader <shader> (inherit this shader's parameters) */
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/* ydnar: vmap_baseMaterial <shader> (inherit this shader's parameters) */
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if ( !Q_stricmp( mattoken, "q3map_baseShader" ) || !Q_stricmp( mattoken, "vmap_baseShader" ) ) {
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if ( !Q_stricmp( mattoken, "vmap_baseMaterial" ) ) {
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shaderInfo_t *si2;
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shaderInfo_t *si2;
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qboolean oldWarnImage;
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qboolean oldWarnImage;
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@ -1419,7 +1419,7 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){
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GetMatTokenAppend( shaderText, qfalse );
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GetMatTokenAppend( shaderText, qfalse );
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si->backsplashDistance = atof( mattoken );
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si->backsplashDistance = atof( mattoken );
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}
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}
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#if 0
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#if 1
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/* q3map_floodLight <r> <g> <b> <diste> <intensity> <light_direction_power> */
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/* q3map_floodLight <r> <g> <b> <diste> <intensity> <light_direction_power> */
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else if ( !Q_stricmp( mattoken, "q3map_floodLight" ) || !Q_stricmp( mattoken, "vmap_floodLight" ) ) {
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else if ( !Q_stricmp( mattoken, "q3map_floodLight" ) || !Q_stricmp( mattoken, "vmap_floodLight" ) ) {
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/* get color */
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/* get color */
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@ -1525,7 +1525,7 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){
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}
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}
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/* q3map_backShader <shader> */
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/* q3map_backShader <shader> */
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else if ( !Q_stricmp( mattoken, "q3map_backShader" ) || !Q_stricmp( mattoken, "vmap_backShader" ) ) {
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else if ( !Q_stricmp( mattoken, "q3map_backMaterial" ) || !Q_stricmp( mattoken, "vmap_backMaterial" ) ) {
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GetMatTokenAppend( shaderText, qfalse );
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GetMatTokenAppend( shaderText, qfalse );
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if ( mattoken[ 0 ] != '\0' ) {
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if ( mattoken[ 0 ] != '\0' ) {
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si->backShader = safe_malloc( strlen( mattoken ) + 1 );
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si->backShader = safe_malloc( strlen( mattoken ) + 1 );
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@ -1534,7 +1534,7 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){
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}
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}
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/* ydnar: q3map_cloneShader <shader> */
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/* ydnar: q3map_cloneShader <shader> */
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else if ( !Q_stricmp( mattoken, "q3map_cloneShader" ) || !Q_stricmp( mattoken, "vmap_cloneShader" ) ) {
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else if ( !Q_stricmp( mattoken, "q3map_cloneShader" ) || !Q_stricmp( mattoken, "vmap_cloneMaterial" ) ) {
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GetMatTokenAppend( shaderText, qfalse );
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GetMatTokenAppend( shaderText, qfalse );
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if ( mattoken[ 0 ] != '\0' ) {
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if ( mattoken[ 0 ] != '\0' ) {
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si->cloneShader = safe_malloc( strlen( mattoken ) + 1 );
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si->cloneShader = safe_malloc( strlen( mattoken ) + 1 );
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@ -1543,7 +1543,7 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){
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}
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}
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/* q3map_remapShader <shader> */
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/* q3map_remapShader <shader> */
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else if ( !Q_stricmp( mattoken, "q3map_remapShader" ) || !Q_stricmp( mattoken, "vmap_remapShader" ) ) {
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else if ( !Q_stricmp( mattoken, "q3map_remapShader" ) || !Q_stricmp( mattoken, "vmap_remapMaterial" ) ) {
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GetMatTokenAppend( shaderText, qfalse );
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GetMatTokenAppend( shaderText, qfalse );
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if ( mattoken[ 0 ] != '\0' ) {
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if ( mattoken[ 0 ] != '\0' ) {
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si->remapShader = safe_malloc( strlen( mattoken ) + 1 );
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si->remapShader = safe_malloc( strlen( mattoken ) + 1 );
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@ -1552,7 +1552,7 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){
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}
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}
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/* q3map_deprecateShader <shader> */
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/* q3map_deprecateShader <shader> */
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else if ( !Q_stricmp( mattoken, "q3map_deprecateShader" ) || !Q_stricmp( mattoken, "vmap_deprecateShader" ) ) {
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else if ( !Q_stricmp( mattoken, "q3map_deprecateShader" ) || !Q_stricmp( mattoken, "vmap_deprecateMaterial" ) ) {
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GetMatTokenAppend( shaderText, qfalse );
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GetMatTokenAppend( shaderText, qfalse );
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if ( mattoken[ 0 ] != '\0' ) {
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if ( mattoken[ 0 ] != '\0' ) {
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@ -2345,7 +2345,7 @@ static void ParseShaderFile( const char *filename ){
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/* match q3map_ */
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/* match q3map_ */
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else if ( !Q_strncasecmp( token, "q3map_", 6 ) || !Q_strncasecmp( token, "vmap_", 5 ) ) {
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else if ( !Q_strncasecmp( token, "q3map_", 6 ) || !Q_strncasecmp( token, "vmap_", 5 ) ) {
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/* ydnar: q3map_baseShader <shader> (inherit this shader's parameters) */
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/* ydnar: q3map_baseShader <shader> (inherit this shader's parameters) */
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if ( !Q_stricmp( token, "q3map_baseShader" ) || !Q_stricmp( token, "vmap_baseShader" ) ) {
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if ( !Q_stricmp( token, "q3map_baseShader" ) || !Q_stricmp( token, "vmap_baseMaterial" ) ) {
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shaderInfo_t *si2;
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shaderInfo_t *si2;
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qboolean oldWarnImage;
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qboolean oldWarnImage;
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@ -2609,7 +2609,7 @@ static void ParseShaderFile( const char *filename ){
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}
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}
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/* q3map_backShader <shader> */
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/* q3map_backShader <shader> */
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else if ( !Q_stricmp( token, "q3map_backShader" ) || !Q_stricmp( token, "vmap_backShader" ) ) {
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else if ( !Q_stricmp( token, "q3map_backShader" ) || !Q_stricmp( token, "vmap_backMaterial" ) ) {
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GetTokenAppend( shaderText, qfalse );
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GetTokenAppend( shaderText, qfalse );
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if ( token[ 0 ] != '\0' ) {
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if ( token[ 0 ] != '\0' ) {
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si->backShader = safe_malloc( strlen( token ) + 1 );
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si->backShader = safe_malloc( strlen( token ) + 1 );
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@ -2618,7 +2618,7 @@ static void ParseShaderFile( const char *filename ){
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}
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}
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/* ydnar: q3map_cloneShader <shader> */
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/* ydnar: q3map_cloneShader <shader> */
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else if ( !Q_stricmp( token, "q3map_cloneShader" ) || !Q_stricmp( token, "vmap_cloneShader" ) ) {
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else if ( !Q_stricmp( token, "q3map_cloneShader" ) || !Q_stricmp( token, "vmap_cloneMaterial" ) ) {
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GetTokenAppend( shaderText, qfalse );
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GetTokenAppend( shaderText, qfalse );
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if ( token[ 0 ] != '\0' ) {
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if ( token[ 0 ] != '\0' ) {
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si->cloneShader = safe_malloc( strlen( token ) + 1 );
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si->cloneShader = safe_malloc( strlen( token ) + 1 );
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@ -2627,7 +2627,7 @@ static void ParseShaderFile( const char *filename ){
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}
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}
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/* q3map_remapShader <shader> */
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/* q3map_remapShader <shader> */
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else if ( !Q_stricmp( token, "q3map_remapShader" ) || !Q_stricmp( token, "vmap_remapShader" ) ) {
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else if ( !Q_stricmp( token, "q3map_remapShader" ) || !Q_stricmp( token, "vmap_remapMaterial" ) ) {
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GetTokenAppend( shaderText, qfalse );
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GetTokenAppend( shaderText, qfalse );
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if ( token[ 0 ] != '\0' ) {
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if ( token[ 0 ] != '\0' ) {
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si->remapShader = safe_malloc( strlen( token ) + 1 );
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si->remapShader = safe_malloc( strlen( token ) + 1 );
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@ -2636,7 +2636,7 @@ static void ParseShaderFile( const char *filename ){
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}
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}
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/* q3map_deprecateShader <shader> */
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/* q3map_deprecateShader <shader> */
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else if ( !Q_stricmp( token, "q3map_deprecateShader" ) || !Q_stricmp( token, "vmap_deprecateShader" ) ) {
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else if ( !Q_stricmp( token, "q3map_deprecateShader" ) || !Q_stricmp( token, "vmap_deprecateMaterial" ) ) {
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GetTokenAppend( shaderText, qfalse );
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GetTokenAppend( shaderText, qfalse );
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if ( token[ 0 ] != '\0' ) {
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if ( token[ 0 ] != '\0' ) {
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@ -3601,7 +3601,9 @@ void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree ){
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/* ydnar: remap shader */
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/* ydnar: remap shader */
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if ( ds->shaderInfo->remapShader && ds->shaderInfo->remapShader[ 0 ] ) {
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if ( ds->shaderInfo->remapShader && ds->shaderInfo->remapShader[ 0 ] ) {
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int surfaceflags = ds->shaderInfo->surfaceFlags;
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ds->shaderInfo = ShaderInfoForShader( ds->shaderInfo->remapShader );
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ds->shaderInfo = ShaderInfoForShader( ds->shaderInfo->remapShader );
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ds->shaderInfo->surfaceFlags = surfaceflags;
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}
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}
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/* ydnar: gs mods: handle the various types of surfaces */
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/* ydnar: gs mods: handle the various types of surfaces */
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