Clarify NT building notes

This commit is contained in:
Marco Cawthorne 2022-06-19 08:51:01 -07:00
parent d8e2eb103c
commit 230a97a116
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -10,6 +10,9 @@ Use it if you actually want to use the features listed below - note that they re
You will not be able to make levels compatible with other games and engines. You will not be able to make levels compatible with other games and engines.
There's plenty of other editors for the first-party id Tech games. There's plenty of other editors for the first-party id Tech games.
**Please use those instead if you want to use a level editor with actual support, submission for feature requests, etc. - we are only sharing this because that's the best way of preserving software.**
**Please respect this notice, thank you.**
![Screenshot](docs/screen.jpg) ![Screenshot](docs/screen.jpg)
@ -50,9 +53,14 @@ To compile on a standard GNU/Linux system:
On BSD you should probably use GNU make right now. The Makefiles are simple enough however. On BSD you should probably use GNU make right now. The Makefiles are simple enough however.
Clang should also be supported, pass `CC=clang and CXX=clang++` if you want to use it. Clang should also be supported, pass `CC=clang and CXX=clang++` if you want to use it.
On NT you'll probably have a build command-line likes this: On NT you'll have to jump through a lot more hoops, here's the gist:
`CC=x86_64-w64-mingw32-gcc CXX=x86_64-w64-mingw32-g++ PKG_CONFIG_PATH=/usr/x86_64-w64-mingw32/sys-root/mingw/lib/pkgconfig make`
Not all works yet, but stay tuned. 1. MSYS2: https://www.msys2.org/
2. in the msys2 shell, enter `pacman -S --needed base-devel git unzip mingw-w64-$(uname -m)-{toolchain,make,gtk2,gtkglext,minizip-git}`
3. boot into the Mingw64 shell, don't use the stock MSYS2 shell
4. run make and it should build everything, in theory
**Please don't contact us about helping you build it on Windows. This is a development tool. This is provided AS-IS.**
It'll compile everything into a subdirectory 'build'. At the end it'll copy files from ./resources into it too. It'll compile everything into a subdirectory 'build'. At the end it'll copy files from ./resources into it too.
@ -70,6 +78,6 @@ move it into Nuclide's ./bin directory.
* minizip-devel * minizip-devel
## Support ## Support
As mentioned before, if you need help with this: you're on your own. **As mentioned before, if you need help with this: you're on your own.**
Please use [GtkRadiant](https://github.com/TTimo/GtkRadiant) if you want to make levels for existing games. Please use [GtkRadiant](https://github.com/TTimo/GtkRadiant) if you want to make levels for existing games.