Merge pull request #1 from Joshua-Ashton/light_surface_fixes

Support for Half-Life styled lights and light_surfaces
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Marco Cawthorne 2021-08-22 18:39:22 +02:00 committed by GitHub
commit 011de3563f
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@ -208,6 +208,30 @@ static void CreateSkyLights( vec3_t color, float value, int iterations, float fi
return;
}
/*
stristr()
helper to find a substring (case-insensitive)
*/
static const char *stristr(const char *haystack, const char *needle) {
char c = tolower(*needle);
if (!c) {
return haystack;
}
for (; *haystack; haystack++) {
if (tolower(*haystack) == c) {
for (size_t i = 1;;i++) {
if (!needle[i]) {
return haystack;
}
if (tolower(haystack[i]) != tolower(needle[i])) {
break;
}
}
}
}
return NULL;
}
/*
@ -222,7 +246,7 @@ void CreateEntityLights( void ){
const char *name;
const char *target;
vec3_t dest;
const char *_color;
const char *_color, *_light_brightness;
float intensity, scale, deviance, filterRadius;
int spawnflags, flags, numSamples;
qboolean junior;
@ -340,6 +364,9 @@ void CreateEntityLights( void ){
const char *surfacename;
surfacename = ValueForKey( e, "surfacename" );
if ( !surfacename || !surfacename[ 0 ] ) {
surfacename = ValueForKey( e, "_tex" );
}
/* loop through all surfaces -eukara */
for (int i = 0; i < numBSPDrawSurfaces; i++)
@ -354,10 +381,19 @@ void CreateEntityLights( void ){
int style;
float bscale, bsfrac, bsdist;
if (Q_stricmp(si->shader, surfacename))
if (!stristr(si->shader, surfacename))
continue;
lb = FloatForKey( e, "light" );
_light_brightness = ValueForKey( e, "_light" );
if ( _light_brightness && _light_brightness[ 0 ] ) {
/* Only the last value, alpha, matters for the brightness
* the rest is always dummy values which are meaningless.
*/
sscanf( _light_brightness, "%*f %*f %*f %f", &lb );
}
else {
lb = FloatForKey( e, "light" );
}
subd = IntForKey( e, "subdivisions" );
style = IntForKey( e, "style" );
bscale = FloatForKey( e, "bouncescale" );
@ -393,6 +429,9 @@ void CreateEntityLights( void ){
} else {
/* alternative: read color in RGB8 values -eukara */
_color = ValueForKey( e, "color255" );
if ( !_color || !_color[ 0 ] ) {
_color = ValueForKey( e, "_texcolor" );
}
if ( _color && _color[ 0 ] ) {
sscanf( _color, "%f %f %f", &si->color[ 0 ], &si->color[ 1 ], &si->color[ 2 ] );
si->color[0] /= 255;
@ -503,10 +542,30 @@ void CreateEntityLights( void ){
Sys_FPrintf( SYS_WRN, "WARNING: Styled light found targeting %s\n **", target );
}
/* default to white color values */
light->color[ 0 ] =
light->color[ 1 ] =
light->color[ 2 ] = 1.0f;
/* set light intensity */
intensity = FloatForKey( e, "_light" );
if ( intensity == 0.0f ) {
intensity = FloatForKey( e, "light" );
_color = ValueForKey( e, "_light" );
if ( _color && _color[0] ) {
/* Handle Half-Life styled _light values which
* contain color. Otherwise, fallback to _light
* being a single float for intensity
*/
if ( sscanf( _color, "%f %f %f %f", &light->color[ 0 ], &light->color[ 1 ], &light->color[ 2 ], &intensity ) == 4 ) {
light->color[ 0 ] /= 255;
light->color[ 1 ] /= 255;
light->color[ 2 ] /= 255;
intensity /= 4;
}
else {
intensity = FloatForKey( e, "_light" );
if ( intensity == 0.0f ) {
intensity = FloatForKey( e, "light" );
}
}
}
if ( intensity == 0.0f ) {
intensity = 300.0f;
@ -590,11 +649,6 @@ void CreateEntityLights( void ){
/*if ( !( light->flags & LIGHT_UNNORMALIZED ) ) {
ColorNormalize( light->color, light->color );
}*/
} else {
/* default to white color values */
light->color[ 0 ] =
light->color[ 1 ] =
light->color[ 2 ] = 1.0f;
}
}