vmap/plugins/entity/targetable.h

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/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_TARGETABLE_H )
#define INCLUDED_TARGETABLE_H
#include <set>
#include <map>
#include "cullable.h"
#include "renderable.h"
#include "math/line.h"
#include "render.h"
#include "generic/callback.h"
#include "selectionlib.h"
#include "entitylib.h"
#include "eclasslib.h"
#include "stringio.h"
class Targetable {
public:
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virtual const Vector3 &world_position() const = 0;
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};
typedef std::set<Targetable *> targetables_t;
extern const char *g_targetable_nameKey;
targetables_t *getTargetables(const char *targetname);
class EntityConnectionLine : public OpenGLRenderable {
public:
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Vector3 start;
Vector3 end;
void render(RenderStateFlags state) const
{
float s1[2], s2[2];
Vector3 dir(vector3_subtracted(end, start));
double len = vector3_length(dir);
vector3_scale(dir, 8.0 * (1.0 / len));
s1[0] = dir[0] - dir[1];
s1[1] = dir[0] + dir[1];
s2[0] = dir[0] + dir[1];
s2[1] = -dir[0] + dir[1];
glBegin(GL_LINES);
glVertex3fv(vector3_to_array(start));
glVertex3fv(vector3_to_array(end));
len *= 0.0625; // half / 8
Vector3 arrow(start);
for (unsigned int i = 0, count = (len < 32) ? 1 : static_cast<unsigned int>( len * 0.0625 ); i < count; i++) {
vector3_add(arrow, vector3_scaled(dir, (len < 32) ? len : 32));
glVertex3fv(vector3_to_array(arrow));
glVertex3f(arrow[0] + s1[0], arrow[1] + s1[1], arrow[2] + dir[2]);
glVertex3fv(vector3_to_array(arrow));
glVertex3f(arrow[0] + s2[0], arrow[1] + s2[1], arrow[2] + dir[2]);
}
glEnd();
}
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};
class TargetedEntity {
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Targetable &m_targetable;
targetables_t *m_targets;
void construct()
{
if (m_targets != 0) {
m_targets->insert(&m_targetable);
}
}
void destroy()
{
if (m_targets != 0) {
m_targets->erase(&m_targetable);
}
}
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public:
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TargetedEntity(Targetable &targetable)
: m_targetable(targetable), m_targets(getTargetables(""))
{
construct();
}
~TargetedEntity()
{
destroy();
}
void targetnameChanged(const char *name)
{
destroy();
m_targets = getTargetables(name);
construct();
}
typedef MemberCaller<TargetedEntity, void (
const char *), &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
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};
class TargetingEntity {
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targetables_t *m_targets;
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public:
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TargetingEntity() :
m_targets(getTargetables(""))
{
}
void targetChanged(const char *target)
{
m_targets = getTargetables(target);
}
typedef MemberCaller<TargetingEntity, void (const char *), &TargetingEntity::targetChanged> TargetChangedCaller;
typedef targetables_t::iterator iterator;
iterator begin() const
{
if (m_targets == 0) {
return iterator();
}
return m_targets->begin();
}
iterator end() const
{
if (m_targets == 0) {
return iterator();
}
return m_targets->end();
}
size_t size() const
{
if (m_targets == 0) {
return 0;
}
return m_targets->size();
}
bool empty() const
{
return m_targets == 0 || m_targets->empty();
}
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};
template<typename Functor>
void TargetingEntity_forEach(const TargetingEntity &targets, const Functor &functor)
{
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for (TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i) {
functor((*i)->world_position());
}
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}
typedef std::map<std::size_t, TargetingEntity> TargetingEntities;
template<typename Functor>
void TargetingEntities_forEach(const TargetingEntities &targetingEntities, const Functor &functor)
{
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for (TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i) {
TargetingEntity_forEach((*i).second, functor);
}
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}
class TargetLinesPushBack {
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RenderablePointVector &m_targetLines;
const Vector3 &m_worldPosition;
const VolumeTest &m_volume;
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public:
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TargetLinesPushBack(RenderablePointVector &targetLines, const Vector3 &worldPosition, const VolumeTest &volume) :
m_targetLines(targetLines), m_worldPosition(worldPosition), m_volume(volume)
{
}
void operator()(const Vector3 &worldPosition) const
{
if (m_volume.TestLine(segment_for_startend(m_worldPosition, worldPosition))) {
m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f &>( m_worldPosition )));
m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f &>( worldPosition )));
}
}
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};
class TargetKeys : public Entity::Observer {
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TargetingEntities m_targetingEntities;
Callback<void()> m_targetsChanged;
bool readTargetKey(const char *key, std::size_t &index)
{
if (string_equal_n(key, "target", 6)) {
index = 0;
if (string_empty(key + 6) || string_parse_size(key + 6, index)) {
return true;
}
}
if (string_equal(key, "killtarget")) {
index = -1;
return true;
}
return false;
}
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public:
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void setTargetsChanged(const Callback<void()> &targetsChanged)
{
m_targetsChanged = targetsChanged;
}
void targetsChanged()
{
m_targetsChanged();
}
void insert(const char *key, EntityKeyValue &value)
{
std::size_t index;
if (readTargetKey(key, index)) {
TargetingEntities::iterator i = m_targetingEntities.insert(
TargetingEntities::value_type(index, TargetingEntity())).first;
value.attach(TargetingEntity::TargetChangedCaller((*i).second));
targetsChanged();
}
}
void erase(const char *key, EntityKeyValue &value)
{
std::size_t index;
if (readTargetKey(key, index)) {
TargetingEntities::iterator i = m_targetingEntities.find(index);
value.detach(TargetingEntity::TargetChangedCaller((*i).second));
m_targetingEntities.erase(i);
targetsChanged();
}
}
const TargetingEntities &get() const
{
return m_targetingEntities;
}
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};
class RenderableTargetingEntity {
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TargetingEntity &m_targets;
mutable RenderablePointVector m_target_lines;
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public:
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static Shader *m_state;
RenderableTargetingEntity(TargetingEntity &targets)
: m_targets(targets), m_target_lines(GL_LINES)
{
}
void compile(const VolumeTest &volume, const Vector3 &world_position) const
{
m_target_lines.clear();
m_target_lines.reserve(m_targets.size() * 2);
TargetingEntity_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
}
void render(Renderer &renderer, const VolumeTest &volume, const Vector3 &world_position) const
{
if (!m_targets.empty()) {
compile(volume, world_position);
if (!m_target_lines.empty()) {
renderer.addRenderable(m_target_lines, g_matrix4_identity);
}
}
}
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};
class RenderableTargetingEntities {
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const TargetingEntities &m_targets;
mutable RenderablePointVector m_target_lines;
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public:
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static Shader *m_state;
RenderableTargetingEntities(const TargetingEntities &targets)
: m_targets(targets), m_target_lines(GL_LINES)
{
}
void compile(const VolumeTest &volume, const Vector3 &world_position) const
{
m_target_lines.clear();
TargetingEntities_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
}
void render(Renderer &renderer, const VolumeTest &volume, const Vector3 &world_position) const
{
if (!m_targets.empty()) {
compile(volume, world_position);
if (!m_target_lines.empty()) {
renderer.addRenderable(m_target_lines, g_matrix4_identity);
}
}
}
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};
class TargetableInstance :
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public SelectableInstance,
public Targetable,
public Entity::Observer {
mutable Vertex3f m_position;
EntityKeyValues &m_entity;
TargetKeys m_targeting;
TargetedEntity m_targeted;
RenderableTargetingEntities m_renderable;
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public:
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TargetableInstance(
const scene::Path &path,
scene::Instance *parent,
void *instance,
InstanceTypeCastTable &casts,
EntityKeyValues &entity,
Targetable &targetable
) :
SelectableInstance(path, parent, instance, casts),
m_entity(entity),
m_targeted(targetable),
m_renderable(m_targeting.get())
{
m_entity.attach(*this);
m_entity.attach(m_targeting);
}
~TargetableInstance()
{
m_entity.detach(m_targeting);
m_entity.detach(*this);
}
void setTargetsChanged(const Callback<void()> &targetsChanged)
{
m_targeting.setTargetsChanged(targetsChanged);
}
void targetsChanged()
{
m_targeting.targetsChanged();
}
void insert(const char *key, EntityKeyValue &value)
{
if (string_equal(key, g_targetable_nameKey)) {
value.attach(TargetedEntity::TargetnameChangedCaller(m_targeted));
}
}
void erase(const char *key, EntityKeyValue &value)
{
if (string_equal(key, g_targetable_nameKey)) {
value.detach(TargetedEntity::TargetnameChangedCaller(m_targeted));
}
}
const Vector3 &world_position() const
{
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#if 1
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const AABB &bounds = Instance::worldAABB();
if (aabb_valid(bounds)) {
return bounds.origin;
}
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#else
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const AABB& childBounds = Instance::childBounds();
if ( aabb_valid( childBounds ) ) {
return childBounds.origin;
}
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#endif
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return vector4_to_vector3(localToWorld().t());
}
void render(Renderer &renderer, const VolumeTest &volume) const
{
renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials);
m_renderable.render(renderer, volume, world_position());
}
const TargetingEntities &getTargeting() const
{
return m_targeting.get();
}
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};
class RenderableConnectionLines : public Renderable {
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typedef std::set<TargetableInstance *> TargetableInstances;
TargetableInstances m_instances;
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public:
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void attach(TargetableInstance &instance)
{
ASSERT_MESSAGE(m_instances.find(&instance) == m_instances.end(), "cannot attach instance");
m_instances.insert(&instance);
}
void detach(TargetableInstance &instance)
{
ASSERT_MESSAGE(m_instances.find(&instance) != m_instances.end(), "cannot detach instance");
m_instances.erase(&instance);
}
void renderSolid(Renderer &renderer, const VolumeTest &volume) const
{
for (TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i) {
if ((*i)->path().top().get().visible()) {
(*i)->render(renderer, volume);
}
}
}
void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
{
renderSolid(renderer, volume);
}
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};
typedef Static<RenderableConnectionLines> StaticRenderableConnectionLines;
#endif