93 lines
2.9 KiB
C
93 lines
2.9 KiB
C
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined( INCLUDED_MODELSKIN_H )
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#define INCLUDED_MODELSKIN_H
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#include "generic/constant.h"
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#include "generic/callback.h"
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class SkinRemap
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{
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public:
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const char* m_from;
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const char* m_to;
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SkinRemap( const char* from, const char* to ) : m_from( from ), m_to( to ){
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}
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};
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typedef Callback<void(SkinRemap)> SkinRemapCallback;
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class ModuleObserver;
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class ModelSkin
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{
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public:
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virtual ~ModelSkin() = default;
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STRING_CONSTANT( Name, "ModelSkin" );
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/// \brief Attach an \p observer whose realise() and unrealise() methods will be called when the skin is loaded or unloaded.
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virtual void attach( ModuleObserver& observer ) = 0;
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/// \brief Detach an \p observer previously-attached by calling \c attach.
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virtual void detach( ModuleObserver& observer ) = 0;
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/// \brief Returns true if this skin is currently loaded.
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virtual bool realised() const = 0;
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/// \brief Returns the shader identifier that \p name remaps to, or "" if not found or not realised.
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virtual const char* getRemap( const char* name ) const = 0;
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/// \brief Calls \p callback for each remap pair. Has no effect if not realised.
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virtual void forEachRemap( const SkinRemapCallback& callback ) const = 0;
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};
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class SkinnedModel
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{
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public:
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STRING_CONSTANT( Name, "SkinnedModel" );
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/// \brief Instructs the skinned model to update its skin.
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virtual void skinChanged() = 0;
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};
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class ModelSkinCache
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{
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public:
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virtual ~ModelSkinCache() = default;
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INTEGER_CONSTANT( Version, 1 );
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STRING_CONSTANT( Name, "modelskin" );
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/// \brief Increments the reference count of and returns a reference to the skin uniquely identified by 'name'.
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virtual ModelSkin& capture( const char* name ) = 0;
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/// \brief Decrements the reference-count of the skin uniquely identified by 'name'.
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virtual void release( const char* name ) = 0;
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};
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#include "modulesystem.h"
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template<typename Type>
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class GlobalModule;
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typedef GlobalModule<ModelSkinCache> GlobalModelSkinCacheModule;
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template<typename Type>
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class GlobalModuleRef;
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typedef GlobalModuleRef<ModelSkinCache> GlobalModelSkinCacheModuleRef;
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inline ModelSkinCache& GlobalModelSkinCache(){
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return GlobalModelSkinCacheModule::getTable();
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}
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#endif
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