2020-11-17 11:16:16 +00:00
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
This code has been altered significantly from its original form, to support
|
|
|
|
several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
|
|
|
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* dependencies */
|
|
|
|
#include "vmap.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
PseudoCompileBSP()
|
|
|
|
a stripped down ProcessModels
|
|
|
|
*/
|
|
|
|
void PseudoCompileBSP( qboolean need_tree, const char *BSPFilePath, const char *surfaceFilePath ){
|
|
|
|
int models;
|
|
|
|
char modelValue[10];
|
|
|
|
entity_t *entity;
|
|
|
|
face_t *faces;
|
|
|
|
tree_t *tree;
|
|
|
|
node_t *node;
|
|
|
|
brush_t *brush;
|
|
|
|
side_t *side;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
SetDrawSurfacesBuffer();
|
|
|
|
mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
|
|
|
|
memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
|
|
|
|
numMapDrawSurfs = 0;
|
|
|
|
|
|
|
|
BeginBSPFile();
|
|
|
|
models = 1;
|
|
|
|
for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
|
|
|
|
{
|
|
|
|
/* get entity */
|
|
|
|
entity = &entities[ mapEntityNum ];
|
|
|
|
if ( entity->brushes == NULL && entity->patches == NULL ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( mapEntityNum != 0 ) {
|
|
|
|
sprintf( modelValue, "*%d", models++ );
|
|
|
|
SetKeyValue( entity, "model", modelValue );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* process the model */
|
|
|
|
Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
|
|
|
|
BeginModel();
|
|
|
|
|
|
|
|
entity->firstDrawSurf = numMapDrawSurfs;
|
|
|
|
|
|
|
|
ClearMetaTriangles();
|
|
|
|
PatchMapDrawSurfs( entity );
|
|
|
|
|
|
|
|
if ( mapEntityNum == 0 && need_tree ) {
|
|
|
|
faces = MakeStructuralBSPFaceList( entities[0].brushes );
|
|
|
|
tree = FaceBSP( faces );
|
|
|
|
node = tree->headnode;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
node = AllocNode();
|
|
|
|
node->planenum = PLANENUM_LEAF;
|
|
|
|
tree = AllocTree();
|
|
|
|
tree->headnode = node;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* a minimized ClipSidesIntoTree */
|
|
|
|
for ( brush = entity->brushes; brush; brush = brush->next )
|
|
|
|
{
|
|
|
|
/* walk the brush sides */
|
|
|
|
for ( i = 0; i < brush->numsides; i++ )
|
|
|
|
{
|
|
|
|
/* get side */
|
|
|
|
side = &brush->sides[ i ];
|
|
|
|
if ( side->winding == NULL ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
/* shader? */
|
|
|
|
if ( side->shaderInfo == NULL ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
/* save this winding as a visible surface */
|
|
|
|
DrawSurfaceForSide( entity, brush, side, side->winding );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( meta ) {
|
|
|
|
ClassifyEntitySurfaces( entity );
|
|
|
|
MakeEntityDecals( entity );
|
|
|
|
MakeEntityMetaTriangles( entity );
|
|
|
|
SmoothMetaTriangles();
|
|
|
|
MergeMetaTriangles();
|
|
|
|
}
|
|
|
|
FilterDrawsurfsIntoTree( entity, tree );
|
|
|
|
|
|
|
|
FilterStructuralBrushesIntoTree( entity, tree );
|
|
|
|
FilterDetailBrushesIntoTree( entity, tree );
|
|
|
|
|
|
|
|
EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
|
|
|
|
EndModel( entity, node );
|
|
|
|
}
|
|
|
|
EndBSPFile( qfalse, BSPFilePath, surfaceFilePath );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
ConvertBSPMain()
|
|
|
|
main argument processing function for bsp conversion
|
|
|
|
*/
|
|
|
|
|
|
|
|
int ConvertBSPMain( int argc, char **argv ){
|
|
|
|
int i;
|
|
|
|
int ( *convertFunc )( char * );
|
|
|
|
game_t *convertGame;
|
|
|
|
char ext[1024];
|
2021-08-04 20:23:18 +00:00
|
|
|
char BSPFilePath[ 1024 ];
|
|
|
|
char surfaceFilePath[ 1024 ];
|
2020-11-17 11:16:16 +00:00
|
|
|
qboolean map_allowed, force_bsp, force_map;
|
|
|
|
|
|
|
|
|
|
|
|
/* set default */
|
|
|
|
convertFunc = ConvertBSPToASE;
|
|
|
|
convertGame = NULL;
|
|
|
|
map_allowed = qfalse;
|
|
|
|
force_bsp = qfalse;
|
|
|
|
force_map = qfalse;
|
|
|
|
|
|
|
|
/* arg checking */
|
|
|
|
if ( argc < 1 ) {
|
|
|
|
Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* process arguments */
|
|
|
|
for ( i = 1; i < ( argc - 1 ); i++ )
|
|
|
|
{
|
|
|
|
/* -format map|ase|... */
|
|
|
|
if ( !strcmp( argv[ i ], "-format" ) ) {
|
|
|
|
i++;
|
|
|
|
if ( !Q_stricmp( argv[ i ], "ase" ) ) {
|
|
|
|
convertFunc = ConvertBSPToASE;
|
|
|
|
map_allowed = qfalse;
|
|
|
|
}
|
|
|
|
else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
|
|
|
|
convertFunc = ConvertBSPToOBJ;
|
|
|
|
map_allowed = qfalse;
|
|
|
|
}
|
|
|
|
else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
|
|
|
|
convertFunc = ConvertBSPToMap_BP;
|
|
|
|
map_allowed = qtrue;
|
|
|
|
}
|
|
|
|
else if ( !Q_stricmp( argv[ i ], "map" ) ) {
|
|
|
|
convertFunc = ConvertBSPToMap;
|
|
|
|
map_allowed = qtrue;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
convertGame = GetGame( argv[ i ] );
|
|
|
|
map_allowed = qfalse;
|
|
|
|
if ( convertGame == NULL ) {
|
|
|
|
Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ( !strcmp( argv[ i ], "-ne" ) ) {
|
|
|
|
normalEpsilon = atof( argv[ i + 1 ] );
|
|
|
|
i++;
|
|
|
|
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
|
|
|
|
}
|
|
|
|
else if ( !strcmp( argv[ i ], "-de" ) ) {
|
|
|
|
distanceEpsilon = atof( argv[ i + 1 ] );
|
|
|
|
i++;
|
|
|
|
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
|
|
|
|
}
|
|
|
|
else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) {
|
|
|
|
shadersAsBitmap = qtrue;
|
|
|
|
}
|
|
|
|
else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) {
|
|
|
|
lightmapsAsTexcoord = qtrue;
|
|
|
|
}
|
|
|
|
else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) {
|
|
|
|
lightmapsAsTexcoord = qtrue;
|
|
|
|
deluxemap = qtrue;
|
|
|
|
}
|
|
|
|
else if ( !strcmp( argv[ i ], "-readbsp" ) ) {
|
|
|
|
force_bsp = qtrue;
|
|
|
|
}
|
|
|
|
else if ( !strcmp( argv[ i ], "-readmap" ) ) {
|
|
|
|
force_map = qtrue;
|
|
|
|
}
|
|
|
|
else if ( !strcmp( argv[ i ], "-meta" ) ) {
|
|
|
|
meta = qtrue;
|
|
|
|
}
|
|
|
|
else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
|
|
|
|
meta = qtrue;
|
|
|
|
patchMeta = qtrue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
LoadShaderInfo();
|
|
|
|
|
|
|
|
/* clean up map name */
|
|
|
|
strcpy( source, ExpandArg( argv[i] ) );
|
|
|
|
ExtractFileExtension( source, ext );
|
|
|
|
|
|
|
|
if ( !map_allowed && !force_map ) {
|
|
|
|
force_bsp = qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
|
|
|
|
if ( !map_allowed ) {
|
|
|
|
Sys_FPrintf( SYS_WRN, "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
|
|
|
|
}
|
|
|
|
StripExtension( source );
|
|
|
|
DefaultExtension( source, ".map" );
|
|
|
|
Sys_Printf( "Loading %s\n", source );
|
2021-06-02 08:49:27 +00:00
|
|
|
LoadMapFile( source, qfalse, (qboolean)(convertGame == NULL));
|
2020-11-17 11:16:16 +00:00
|
|
|
sprintf( BSPFilePath, "%s.bsp", source );
|
|
|
|
sprintf( surfaceFilePath, "%s.srf", source );
|
2021-06-02 08:49:27 +00:00
|
|
|
PseudoCompileBSP( (qboolean)(convertGame != NULL), BSPFilePath, surfaceFilePath );
|
2020-11-17 11:16:16 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
StripExtension( source );
|
|
|
|
DefaultExtension( source, ".bsp" );
|
|
|
|
Sys_Printf( "Loading %s\n", source );
|
|
|
|
LoadBSPFile( source );
|
|
|
|
ParseEntities();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* bsp format convert? */
|
|
|
|
if ( convertGame != NULL ) {
|
|
|
|
/* set global game */
|
|
|
|
game = convertGame;
|
|
|
|
|
|
|
|
/* write bsp */
|
|
|
|
StripExtension( source );
|
|
|
|
DefaultExtension( source, "_c.bsp" );
|
|
|
|
Sys_Printf( "Writing %s\n", source );
|
|
|
|
WriteBSPFile( source );
|
|
|
|
|
|
|
|
/* return to sender */
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* normal convert */
|
|
|
|
return convertFunc( source );
|
|
|
|
}
|