Fixes and cleanups regarding effects, networking All sorts of other cool things
74 lines
1.9 KiB
C
74 lines
1.9 KiB
C
/*
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OpenCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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.int iMag_HEGRENADE;
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// Weapon Info
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weaponinfo_t wptHEGRENADE = {
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WEAPON_HEGRENADE, // Identifier
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SLOT_GRENADE, // Slot
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0, // Price
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0, // Caliber ID
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1.0, // Max Player Speed
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1, // Bullets Per Shot
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1, // Clip/MagSize
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50, // Damage Per Bullet
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1, // Penetration Multiplier
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64, // Bullet Range
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0.75, // Range Modifier
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TYPE_SEMI, // Firing Type
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1.0, // Attack-Delay
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1.0, // Reload-Delay
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iAmmo_9MM, // Caliber Pointer
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iMag_HEGRENADE, // Clip Pointer
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1, // Accuracy Divisor
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1.0, // Accuracy Offset
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1.0, // Max Inaccuracy
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7, // Minimum Crosshair Distance
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3, // Crosshair Movement Delta
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1.0, // Armor penetration ratio
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ATYPE_GRENADE // Animation Type
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};
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// Anim Table
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enum {
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ANIM_HEGRENADE_IDLE1,
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ANIM_HEGRENADE_PULLPIN,
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ANIM_HEGRENADE_THROW,
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ANIM_HEGRENADE_DRAW,
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};
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void WeaponHEGRENADE_Draw( void ) {
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#ifdef SSQC
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BaseMelee_Draw();
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#else
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View_PlayAnimation( ANIM_HEGRENADE_DRAW );
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#endif
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}
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void WeaponHEGRENADE_PrimaryFire( void ) {
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#ifdef SSQC
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Client_SendEvent( self, EV_WEAPON_PRIMARYATTACK );
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Animation_ShootWeapon();
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self.fAttackFinished = time + wptHEGRENADE.fAttackFinished;
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#else
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View_PlayAnimation( ANIM_HEGRENADE_PULLPIN );
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#endif
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}
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