nuclide/Source/Server/Money.c
Marco Hladik 712b2cebbc Fixed some breakable sounds being played "wrongly"
Cleaned up some of the codebase
Commented some more stuff and brought in some structure
Probably fixed a few things in the process
2017-01-10 19:24:45 +01:00

86 lines
1.9 KiB
C

/*
OpenCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define CS_MAX_MONEY 16000
int iMoneyReward_CT;
int iMoneyReward_T;
/*
=================
Money_AddMoney
Gives a player money and caps it
=================
*/
void Money_AddMoney( entity ePlayer, int iMoneyValue ) {
dprint( sprintf( "[DEBUG]: Giving %s %i in cash\n", ePlayer.netname, iMoneyValue ) );
ePlayer.fMoney += (float)iMoneyValue;
if ( ePlayer.fMoney > CS_MAX_MONEY ) {
ePlayer.fMoney = CS_MAX_MONEY;
}
// Because people do tend to kill hostages...
if ( ePlayer.fMoney < 0 ) {
ePlayer.fMoney = 0;
}
}
/*
=================
Money_QueTeamReward
Rewards are adding up throughout the match...
=================
*/
void Money_QueTeamReward( float fTeam, int iMoneyValue ) {
if ( fTeam == TEAM_T ) {
iMoneyReward_T += iMoneyValue;
} else {
iMoneyReward_CT += iMoneyValue;
}
}
/*
=================
Money_GiveTeamReward
...and eventually given when this is called
=================
*/
void Money_GiveTeamReward( void ) {
if ( self.team == TEAM_T ) {
Money_AddMoney( self, iMoneyReward_T );
} else {
Money_AddMoney( self, iMoneyReward_CT );
}
}
/*
=================
Money_ResetTeamReward
=================
*/
void Money_ResetTeamReward( void ) {
iMoneyReward_T = 0;
iMoneyReward_CT = 0;
}