Cleaned up some of the codebase Commented some more stuff and brought in some structure Probably fixed a few things in the process
86 lines
1.9 KiB
C
86 lines
1.9 KiB
C
/*
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OpenCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define CS_MAX_MONEY 16000
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int iMoneyReward_CT;
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int iMoneyReward_T;
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/*
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=================
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Money_AddMoney
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Gives a player money and caps it
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=================
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*/
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void Money_AddMoney( entity ePlayer, int iMoneyValue ) {
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dprint( sprintf( "[DEBUG]: Giving %s %i in cash\n", ePlayer.netname, iMoneyValue ) );
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ePlayer.fMoney += (float)iMoneyValue;
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if ( ePlayer.fMoney > CS_MAX_MONEY ) {
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ePlayer.fMoney = CS_MAX_MONEY;
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}
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// Because people do tend to kill hostages...
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if ( ePlayer.fMoney < 0 ) {
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ePlayer.fMoney = 0;
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}
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}
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/*
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=================
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Money_QueTeamReward
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Rewards are adding up throughout the match...
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=================
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*/
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void Money_QueTeamReward( float fTeam, int iMoneyValue ) {
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if ( fTeam == TEAM_T ) {
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iMoneyReward_T += iMoneyValue;
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} else {
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iMoneyReward_CT += iMoneyValue;
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}
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}
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/*
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=================
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Money_GiveTeamReward
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...and eventually given when this is called
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=================
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*/
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void Money_GiveTeamReward( void ) {
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if ( self.team == TEAM_T ) {
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Money_AddMoney( self, iMoneyReward_T );
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} else {
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Money_AddMoney( self, iMoneyReward_CT );
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}
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}
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/*
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=================
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Money_ResetTeamReward
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=================
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*/
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void Money_ResetTeamReward( void ) {
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iMoneyReward_T = 0;
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iMoneyReward_CT = 0;
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}
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