Cleaned up some of the codebase Commented some more stuff and brought in some structure Probably fixed a few things in the process
50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
/*
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OpenCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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=================
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func_bomb_target_touch
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Only for Ts, will give feedback whenever they are able to plant a bomb
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=================
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*/
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void func_bomb_target_touch( void ) {
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if ( iBombPlanted == TRUE ) {
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return;
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}
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if ( ( other.classname == "player" ) && ( other.team == TEAM_T ) ) {
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other.fInBombZone = TRUE; // Note: this will be cleared every frame inside SV_RunClientCommand
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}
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}
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/*
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=================
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SPAWN: func_bomb_target
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=================
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*/
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void func_bomb_target( void ) {
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self.angles = '0 0 0';
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self.movetype = MOVETYPE_NONE;
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self.solid = SOLID_TRIGGER;
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setmodel( self, self.model );
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self.model = 0;
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self.touch = func_bomb_target_touch;
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iBombZones++;
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}
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