nuclide/Source/Server/FuncBombTarget.c
Marco Hladik 712b2cebbc Fixed some breakable sounds being played "wrongly"
Cleaned up some of the codebase
Commented some more stuff and brought in some structure
Probably fixed a few things in the process
2017-01-10 19:24:45 +01:00

50 lines
1.4 KiB
C

/*
OpenCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
=================
func_bomb_target_touch
Only for Ts, will give feedback whenever they are able to plant a bomb
=================
*/
void func_bomb_target_touch( void ) {
if ( iBombPlanted == TRUE ) {
return;
}
if ( ( other.classname == "player" ) && ( other.team == TEAM_T ) ) {
other.fInBombZone = TRUE; // Note: this will be cleared every frame inside SV_RunClientCommand
}
}
/*
=================
SPAWN: func_bomb_target
=================
*/
void func_bomb_target( void ) {
self.angles = '0 0 0';
self.movetype = MOVETYPE_NONE;
self.solid = SOLID_TRIGGER;
setmodel( self, self.model );
self.model = 0;
self.touch = func_bomb_target_touch;
iBombZones++;
}