nuclide/Source/Client/VGUI.c
Marco Hladik f1614d50ff Added weapon binds for buying
Added some more buying restrictions
Fixed a VGUI bug
2017-01-10 21:24:14 +01:00

107 lines
2.8 KiB
C

/*
OpenCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "VGUI.h"
// Menus with their window titles and draw functions
vguiwindow_t vguiMenus[11] = {
{ "Message Of The Day", VGUI_MessageOfTheDay },
{ "Team Selection", VGUI_TeamSelect_Main },
{ "Terrorist Selection", VGUI_TeamSelect_T },
{ "Counter-Terrorist Selection", VGUI_TeamSelect_CT },
{ "Buy Menu", VGUI_BuyMenu_Main },
{ "Handguns", VGUI_BuyMenu_Handguns },
{ "Shotgun", VGUI_BuyMenu_Shotguns },
{ "Sub-Machine-Guns", VGUI_BuyMenu_SMGs },
{ "Rifles", VGUI_BuyMenu_Rifles },
{ "Machineguns", VGUI_BuyMenu_Machineguns },
{ "Equipment", VGUI_BuyMenu_Equipment }
};
/*
=================
CSQC_VGUI_Draw
This is the entry point for OpenCS own VGUI implementation
Run every frame
=================
*/
void CSQC_VGUI_Draw( void ) {
if ( fVGUI_Display == VGUI_NONE ) {
setcursormode( FALSE );
return;
}
vVGUIColor = autocvar_vgui_color * ( 1 / 255 );
if ( fVGUI_Display >= VGUI_RADIO1 ) {
VGUI_Radio_Draw();
return;
}
setcursormode( TRUE );
// Align the window to the center
vVGUIWindowPos_x = ( vVideoResolution_x / 2 ) - 320;
vVGUIWindowPos_y = ( vVideoResolution_y / 2 ) - 240;
VGUI_Window( vguiMenus[ fVGUI_Display - 1 ].sTitle, vVGUIWindowPos, '640 480 0' );
// Display the contents of whatever we have selected
vguiMenus[ fVGUI_Display - 1 ].vDraw( vVGUIWindowPos );
}
/*
=================
CSQC_VGUI_Init
Initialize all there is
=================
*/
void CSQC_VGUI_Init( void ) {
string sTemp;
// First load the MESSAGE OF THE DAY
// TODO: Move this to the server and put strings into infokeys
filestream fmMOTD = fopen( "motd.txt", FILE_READ);
for ( int i = 0; i < 25; i++ ) {
sTemp = fgets( fmMOTD );
if not ( sTemp ) {
break;
}
sMOTDString[ i ] = sTemp;
}
fclose( fmMOTD );
// Now load the MAP DESCRIPTION
fmMOTD = fopen( sprintf( "maps/%s.txt", mapname ), FILE_READ);
if ( fmMOTD != -1 ) {
for ( int i = 0; i < 35; i++ ) {
sTemp = fgets( fmMOTD );
if not ( sTemp ) {
break;
}
sMapString[ i ] = sTemp;
}
fclose( fmMOTD );
}
// We start on the MOTD, always
fVGUI_Display = VGUI_MOTD;
}