512 B
512 B
Constants
Often you want to be able to use aliases for values inside your EntityDef files.
For that, you can have a name/value pair mapping inside a text file named scripts/constants.txt
.
// some comments here
WEAPON_NONE 0
WEAPON_CROWBAR 1
WEAPON_GLOCK 2
[...]
DEFAULT_NAME "Max"
And then you use the identifers in place of those constants. Similar to environment variables in the UNIX shell.
entityDef weapon_glock {
"spawnclass" "NSItem"
"inv_item" "$WEAPON_GLOCK"
[...]
}