VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
26 lines
570 B
Modula-2
26 lines
570 B
Modula-2
entityDef info_player_start
|
|
{
|
|
"editor_mins" "-16 -16 -36"
|
|
"editor_maxs" "16 16 36"
|
|
"editor_description" "Singleplayer Spawn Point"
|
|
"editor_color" "1 0 0"
|
|
"spawnclass" "ncSpawnPoint"
|
|
}
|
|
|
|
entityDef info_player_deathmatch
|
|
{
|
|
"editor_mins" "-16 -16 -36"
|
|
"editor_maxs" "16 16 36"
|
|
"editor_description" "Deathmatch Spawn Point"
|
|
"editor_color" "1 0 0"
|
|
"spawnclass" "ncSpawnPoint"
|
|
}
|
|
|
|
entityDef info_player_coop
|
|
{
|
|
"editor_mins" "-16 -16 -36"
|
|
"editor_maxs" "16 16 36"
|
|
"editor_description" "Cooperative Spawn Point"
|
|
"editor_color" "1 0 0"
|
|
"spawnclass" "ncSpawnPoint"
|
|
}
|