120 lines
3.5 KiB
Bash
Executable file
120 lines
3.5 KiB
Bash
Executable file
#!/bin/sh
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if ! [ -x "$(command -v zip)" ]; then
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printf "'zip' is not installed.\n"
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exit
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fi
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if ! [ -x "$(command -v tree)" ]; then
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printf "'tree' is not installed.\n"
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exit
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fi
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if [ $# -lt 0 ]; then
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printf "At least supply the name of the mod/game dir you want to pack.\n"
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exit
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fi
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GAME_DIR="$1"
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BUILD_DIR="release-$GAME_DIR"
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OLD_DIR=$(pwd)
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if [ -f "$GAME_DIR"/src/Makefile ]; then
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mkdir -p "$BUILD_DIR/$GAME_DIR"
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mkdir -p "$BUILD_DIR/platform"
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cd $GAME_DIR/src
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make
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else
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printf "Not a valid game to bundle.\n"
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exit
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fi
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cd "$OLD_DIR"
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# build the pk3s
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find ./$GAME_DIR -name *.pk3dir | xargs -I @ sh -c 'echo `basename "@"`' | while read PK3DIR; do
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# strip the .pk3dir from the folder name to get the final .pk3 basename
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PK3NAME=$(echo $PK3DIR | cut -f 1 -d '.')
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# go into the pk3dir and compile your zip
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cd "./$GAME_DIR/$PK3DIR"
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tree -fi > ./build_contents.txt
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sed -i '/build_contents/d' ./build_contents.txt
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sed -i '/directories,/d' ./build_contents.txt
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zip -0 "$PK3NAME".pk3 -@ < ./build_contents.txt
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rm ./build_contents.txt
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# Go back and move it over into the build directory
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cd "$OLD_DIR"
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mv "./$GAME_DIR/$PK3DIR/$PK3NAME.pk3" "./$BUILD_DIR/$GAME_DIR/$PK3NAME.pk3"
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done;
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# copy plain text files included within the game-dir
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find ./$GAME_DIR -name '*.txt' | xargs -I @ sh -c 'echo `basename "@"`' | while read TEXTNAME; do
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cp "./$GAME_DIR/$TEXTNAME" "./$BUILD_DIR/$GAME_DIR/$TEXTNAME"
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done;
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# copy over the shell scripts inside the game-dir
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find ./$GAME_DIR -name 'install_*.sh' | xargs -I @ sh -c 'echo `basename "@"`' | while read SCRIPTNAME; do
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cp "./$GAME_DIR/$SCRIPTNAME" "./$BUILD_DIR/$GAME_DIR/$SCRIPTNAME"
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done;
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cp "./$GAME_DIR/progs.dat" "./$BUILD_DIR/$GAME_DIR/progs.dat"
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cp "./$GAME_DIR/csprogs.dat" "./$BUILD_DIR/$GAME_DIR/csprogs.dat"
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cp "./$GAME_DIR/menu.dat" "./$BUILD_DIR/$GAME_DIR/menu.dat"
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cp -R "./$GAME_DIR/src/." "./$BUILD_DIR/$GAME_DIR/src"
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if [ "$EXCLUDE_PLATFORM" ]; then
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echo "excluding platform"
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else
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find 'platform' -name '*.pk3dir' | xargs -I @ sh -c 'echo `basename "@"`' | while read PK3DIR; do
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# strip the .pk3dir from the folder name to get the final .pk3 basename
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PK3NAME=$(echo $PK3DIR | cut -f 1 -d '.')
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# go into the pk3dir and compile your zip
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cd "./platform/$PK3DIR"
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tree -fi > ./build_contents.txt
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sed -i '/build_contents/d' ./build_contents.txt
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sed -i '/directories,/d' ./build_contents.txt
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zip -0 "$PK3NAME".pk3 -@ < ./build_contents.txt
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rm ./build_contents.txt
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# Go back and move it over into the build directory
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cd "$OLD_DIR"
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mv "./platform/$PK3DIR/$PK3NAME.pk3" "./$BUILD_DIR/platform/$PK3NAME.pk3"
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done;
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cp "./platform/platform_default.cfg" "./$BUILD_DIR/platform/platform_default.cfg"
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cp "./platform/readme.txt" "./$BUILD_DIR/platform/readme.txt"
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cp "./platform/menu.dat" "./$BUILD_DIR/platform/menu.dat"
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cp -R "./src/." "./$BUILD_DIR/src"
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rm "./$BUILD_DIR/platform/test_maps.pk3"
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# copy readme over
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if [ -f "./$GAME_DIR/readme.txt" ]; then
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cp "./$GAME_DIR/readme.txt" ./$BUILD_DIR/README.txt
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else
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cp ./Documentation/release-readme.txt ./$BUILD_DIR/README.txt
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fi
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# put the entire platform directory in a central pak
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cd "./$BUILD_DIR/platform"
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zip -9 -r "../$GAME_DIR/platform.pk3" "./"
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cd "$OLD_DIR"
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rm -r "./$BUILD_DIR/platform"
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fi
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cd "$OLD_DIR"
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tree ./$BUILD_DIR
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if [ "$BUILD_AUTO" ]
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then
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printf "DONE, press ENTER to create .zip with gpg signature (or CTRL+C to cancel)\n"
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read cont
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fi
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cd "$BUILD_DIR"
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zip -9 -r "../$BUILD_DIR".zip "./"
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if ! [ -x "$(command -v gpg)" ]; then
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printf "'gpg' is not installed.\n"
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exit
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fi
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