VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
70 lines
919 B
GLSL
70 lines
919 B
GLSL
sprites/glow_test02
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{
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surfaceParm trans
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surfaceParm nomarks
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surfaceParm nolightmap
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surfaceParm nonsolid
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cull none
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{
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clampmap "gfx/sprites/glow_test02.tga"
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blendFunc add
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rgbGen vertex
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}
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}
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sprites/light_glow03
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{
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surfaceParm trans
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surfaceParm nomarks
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surfaceParm nolightmap
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surfaceParm nonsolid
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cull none
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{
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clampmap "gfx/sprites/light_glow03.tga"
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rgbGen vertex
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blendFunc add
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}
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}
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sprites/muzzle_front
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{
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surfaceParm trans
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surfaceParm nonsolid
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cull none
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{
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clampmap "gfx/sprites/muzzle_front.tga"
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blendFunc add
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alphaGen vertex
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}
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}
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sprites/shotgun_front
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{
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surfaceParm trans
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surfaceParm nonsolid
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cull none
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{
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clampmap "gfx/sprites/shotgun_front.tga"
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blendFunc add
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alphaGen vertex
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}
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}
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sprites/laser
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{
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surfaceParm trans
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surfaceParm nomarks
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surfaceParm nolightmap
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surfaceParm nonsolid
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cull none
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{
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clampmap "gfx/sprites/laser.tga"
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rgbGen vertex
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blendFunc add
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}
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}
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