nuclide/base/maps/demo.def
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

31 lines
524 B
Modula-2

entityDef demo_laser
{
"spawnclass" "env_laser"
"angles" "90 0 0"
"texture" "sprites/laser"
"rendercolor" "255 0 0"
"NoiseAmplitude" "4"
"damage" "5"
}
entityDef demo_lamplight
{
"spawnclass" "point_spotlight"
"spawnflags" "1"
"angles" "90 0 0"
"spotlightlength" "512"
"spotlightwidth" "80"
"rendercolor" "225 230 175"
}
entityDef demo_rope
{
"spawnclass" "phys_rope"
"RopeMaterial" "cable/cable"
"PositionInterpolator" "2"
"TextureScale" "1"
"Width" "1"
"Subdiv" "2"
"Slack" "100"
"MoveSpeed" "64"
}