nuclide/build.cfg
Marco Hladik 60e4853549
Clean up some misc warnings, switch over to internal bool type for some methods
in NSSurfacePropEntity, added Get/Set functions for MaxHealth.
Also bump BUILD_ENGINEREVISION to 6224 (minor crash fix upstream)
2022-04-02 09:21:49 -07:00

38 lines
1 KiB
INI

# Nuclide build config environment
# Don't ship this with your application!
# Build the engine using the SDL2 instead of the native backend
BUILD_SDL2=1
# Build the engine with debug information
BUILD_DEBUG=1
# Clean compile, removing old object files
BUILD_CLEAN=0
# Build any deps the engine requires and statically link them into the binary
BUILD_ENGINE_DEPENDENCIES=1
# Build Source engine format support
BUILD_SOURCE=1
# Build the Open Dynamics Engine physics simulator. More feature complete.
BUILD_ODE=1
# Build the Bullet physics simulator, still WiP
BUILD_BULLET=0
# Build ffmpeg, required for video, flac and menu header playback
BUILD_FFMPEG=1
# Build the IQM/VVM model exporter our skeletal animation based model format of choice
BUILD_IQMTOOL=1
# Build the imgtool which analysis images and compresses them for GPUs
BUILD_IMGTOOL=1
# Specify which engine revision to build, these are considered 'stable'; 0 = latest
BUILD_ENGINEREVISION=6224
# Whether or not to run 'git pull' or 'svn up' before building a component
BUILD_UPDATE=1