nuclide/base/particles/decal_impact.cfg
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

206 lines
3.1 KiB
INI

r_part default
{
type cdecal
texture "textures/decals/impact_default"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part alien
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_default"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part flesh
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_default"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part foliage
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_default"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part computer
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_default"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part dirt
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_default"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part vent
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_metal"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part grate
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_metal"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part metal
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_metal"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part glass
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_glass"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part sand
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_default"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part slosh
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_default"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part snow
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_default"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part tile
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_tile"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part wood
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_wood"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}
r_part concrete
{
type cdecal
blend premul_subtract
texture "textures/decals/impact_default"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 12 12
die 30 60
orgwrand 6 6
rotationstart -180 180
}