nuclide/base/particles/burn.cfg
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

31 lines
426 B
INI

r_part burning
{
texture "textures/particles/flames"
tcoords 0 0 0.125 1 1 8 0.125
count 1
scale 75
scalefactor 1
die 0.75
alpha 0.75
rgb 255 25 25
blend add
spawnmode ball
spawnorg 2
gravity -200
}
r_part +burning
{
texture "textures/particles/flames"
tcoords 0 0 0.125 1 1 8 0.125
count 1
scale 75
scalefactor 1
die 0.75
alpha 0.8
rgb 255 200 25
blend add
spawnmode ball
spawnorg 2
gravity -200
}