VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
31 lines
426 B
INI
31 lines
426 B
INI
r_part burning
|
|
{
|
|
texture "textures/particles/flames"
|
|
tcoords 0 0 0.125 1 1 8 0.125
|
|
count 1
|
|
scale 75
|
|
scalefactor 1
|
|
die 0.75
|
|
alpha 0.75
|
|
rgb 255 25 25
|
|
blend add
|
|
spawnmode ball
|
|
spawnorg 2
|
|
gravity -200
|
|
}
|
|
|
|
r_part +burning
|
|
{
|
|
texture "textures/particles/flames"
|
|
tcoords 0 0 0.125 1 1 8 0.125
|
|
count 1
|
|
scale 75
|
|
scalefactor 1
|
|
die 0.75
|
|
alpha 0.8
|
|
rgb 255 200 25
|
|
blend add
|
|
spawnmode ball
|
|
spawnorg 2
|
|
gravity -200
|
|
}
|