nuclide/worldspawn
Marco Hladik 578da4a779
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
add SNDFL_ALERTS to sound shaders, which will alert enemy AI of suspicious
behaviour, fix a health-setting bug in NSSurfacePropEntity and remove
playerslot check in item_pickup from base/
2022-01-28 16:02:00 -08:00

18 lines
309 B
Bash
Executable file

#!/bin/sh
SRCPATH="$( cd "$( dirname $(readlink -nf $0) )" && pwd )"
if [ ! -f "$SRCPATH"/bin/worldspawn ]; then
printf "Map editor is not present, please run build_editor.sh\n"
exit
fi
cd "$SRCPATH"/bin
if [[ -z "${NUCLIDE_GDB}" ]]; then
./worldspawn ../ $*
else
gdb --args ./worldspawn ../ $*
fi