Added orbituaries Added monetary rewards for objectives Fixed weapons not switching/drawing after buying new ones Added $16.000 salary cap Fixed func_breakables always starting with 100HP Fixed something about the doors Fixed the Buymenu Exit button trying to buy ammunition Fixed spawning behaviour between switching teams and modes Fixed VIPs being able to switch teams midsession Changed gamedir loading behaviour (attempts to read cstrike, then opencs)
201 lines
3.5 KiB
C
201 lines
3.5 KiB
C
/*
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OpenCS Project
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Copyright (C) 2015 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// Stuff that applies to all codebases
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enum {
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TEAM_SPECTATOR,
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TEAM_T,
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TEAM_CT,
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TEAM_VIP
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};
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enum {
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STAT_BUYZONE = 34,
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STAT_HOSTAGEZONE,
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STAT_BOMBZONE,
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STAT_MONEY,
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STAT_GAMETIME,
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STAT_SLOT_MELEE,
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STAT_SLOT_PRIMARY,
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STAT_SLOT_SECONDARY,
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STAT_SLOT_GRENADE,
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STAT_CURRENT_CLIP,
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STAT_CURRENT_CALIBER,
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STAT_TEAM,
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STAT_WON_T,
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STAT_WON_CT
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};
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enum {
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GAME_INACTIVE,
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GAME_COMMENCING,
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GAME_FREEZE,
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GAME_ACTIVE,
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GAME_END
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};
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#define CS_WEAPON_COUNT 25
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enum {
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WEAPON_NONE = 0,
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WEAPON_KNIFE,
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WEAPON_USP45,
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WEAPON_GLOCK18,
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WEAPON_DEAGLE,
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WEAPON_P228,
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WEAPON_ELITES,
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WEAPON_FIVESEVEN,
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WEAPON_M3,
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WEAPON_XM1014,
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WEAPON_MP5,
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WEAPON_P90,
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WEAPON_UMP45,
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WEAPON_MAC10,
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WEAPON_TMP,
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WEAPON_AK47,
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WEAPON_SG552,
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WEAPON_M4A1,
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WEAPON_AUG,
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WEAPON_SCOUT,
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WEAPON_AWP,
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WEAPON_G3SG1,
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WEAPON_SG550,
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WEAPON_PARA,
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WEAPON_C4BOMB
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};
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enum {
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CALIBER_50AE = 1,
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CALIBER_762MM,
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CALIBER_556MM,
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CALIBER_556MMBOX,
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CALIBER_338MAG,
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CALIBER_9MM,
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CALIBER_BUCKSHOT,
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CALIBER_45ACP,
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CALIBER_357SIG,
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CALIBER_57MM
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};
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.int iAmmo_50AE;
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.int iAmmo_762MM;
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.int iAmmo_556MM;
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.int iAmmo_556MMBOX;
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.int iAmmo_338MAG;
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.int iAmmo_9MM;
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.int iAmmo_BUCKSHOT;
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.int iAmmo_45ACP;
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.int iAmmo_357SIG;
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.int iAmmo_57MM;
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// Weapon types
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enum {
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TYPE_SEMI,
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TYPE_AUTO
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};
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// Slot types
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enum {
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SLOT_MELEE,
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SLOT_SECONDARY,
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SLOT_PRIMARY,
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SLOT_GRENADE
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};
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// These values are taken from CS:S' .ctx script files
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typedef struct {
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int iWeaponID; // Identifier
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int iSlot;
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int iPrice;
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int iCaliber;
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float fSpeedM;
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int iBullets; // How many bullets does it shoot?
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int iClipSize; // How big is the clip/magazine?
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int iDamage; // How much damage is done by a single bullet?
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int iPenetration; // Penetration multiplier
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float fRange; // Max distance of the bullet trace
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float fRangeModifier; // ???
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float fWeaponType;
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float fAttackFinished; // When is the gone done firing
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float fReloadFinished; // When is the gone done firing
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.int iCaliberfld; // Pointer towards the caliberfield of the gun
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.int iClipfld; // Pointer towards the clip of the gun
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float fAccuracyDivisor;
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float fAccuracyOffset;
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float fMaxInaccuracy;
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} weaponinfo_t;
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typedef struct {
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int iSize;
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int iMaxAmount;
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int iPrice;
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} ammoinfo_t;
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typedef struct {
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void() vDraw;
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void() vPrimary;
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void() vSecondary;
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void() vReload;
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} weaponfunc_t;
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// Network Events
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enum {
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EV_WEAPON_DRAW,
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EV_WEAPON_PRIMARYATTACK,
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EV_WEAPON_SECONDARYATTACK,
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EV_WEAPON_RELOAD,
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EV_MODELGIB,
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EV_CAMERATRIGGER,
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EV_RADIOMSG,
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EV_ORBITUARY
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};
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// Submodel materials
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enum {
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MATERIAL_GLASS = 0,
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MATERIAL_WOOD,
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MATERIAL_METAL,
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MATERIAL_FLESH,
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MATERIAL_CINDER,
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MATERIAL_TILE,
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MATERIAL_COMPUTER,
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MATERIAL_GLASS_UNBREAKABLE,
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MATERIAL_ROCK,
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MATERIAL_NONE
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};
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float clamp(float d, float imin, float imax) {
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float t;
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if(d < imin)
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t = imin;
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else
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t = d;
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if(t > imax)
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return imax;
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else
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return t;
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}
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