27 lines
No EOL
798 B
Markdown
27 lines
No EOL
798 B
Markdown
# Materials: Commands {#mat_commands}
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## normalmap
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### Syntax
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**normalmap <texturepath/texturename>**
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### Overview
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Specifies the default texture to use for any normalmap operations. This
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depends heavily on which [GLSL program](Shaders) is used
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inside the later stages. The dynamic lights will use this to determine
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height information for light and shadows. So sometimes you want to skip
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setting this.
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### Creating normal maps to use with this command {#creating_normal_maps_to_use_with_this_command}
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Check out our [Normal mapping guide](Normal_mapping_guide).
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### See also {#see_also}
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- [diffusemap](diffusemap)
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- [specularmap](specularmap)
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- [fullbrightmap](fullbrightmap)
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- [uppermap](uppermap)
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- [lowermap](lowermap)
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- [reflectmask](reflectmask)
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- [reflectcube](reflectcube) |