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AmbientSound.c
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Fixes to func_button and a reworked CSQC version of ambient_generic
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2016-12-07 07:00:28 +01:00 |
Ammo.c
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Added info_map_parameters (setting buyrestrictions)
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2016-12-07 01:05:06 +01:00 |
Animations.c
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Initial Commit
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2016-12-01 18:50:48 +01:00 |
Client.c
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Added info_map_parameters (setting buyrestrictions)
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2016-12-07 01:05:06 +01:00 |
Damage.c
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Bomb will now actually damage people in its radius...
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2016-12-07 03:35:01 +01:00 |
Defs.h
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Bomb will now actually damage people in its radius...
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2016-12-07 03:35:01 +01:00 |
EntHostage.c
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Added loading for texternal MOTD/Mapinfo files
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2016-12-05 01:22:52 +01:00 |
Entities.c
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Added info_map_parameters (setting buyrestrictions)
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2016-12-07 01:05:06 +01:00 |
EnvObjects.c
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Added func_door, func_door_rotating, env_glow.
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2016-12-05 21:32:24 +01:00 |
Footsteps.c
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Footsteps (basic) and viewmodels now bob. Also flashing HUD elements!.
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2016-12-02 19:45:59 +01:00 |
FuncBombTarget.c
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Added info_map_parameters (setting buyrestrictions)
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2016-12-07 01:05:06 +01:00 |
FuncBreakable.c
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Implemented env_render, cycler_sprite, trigger_multiple and a few other bits
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2016-12-04 02:27:15 +01:00 |
FuncButton.c
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Fixes to func_button and a reworked CSQC version of ambient_generic
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2016-12-07 07:00:28 +01:00 |
FuncBuyZone.c
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Fixed a T buying bug
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2016-12-07 01:57:17 +01:00 |
FuncDoor.c
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Fixed a bug where the round wouldn't end if all CTs died
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2016-12-06 01:25:05 +01:00 |
FuncDoorRotating.c
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Fixed a bug where the round wouldn't end if all CTs died
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2016-12-06 01:25:05 +01:00 |
FuncEscapeZone.c
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Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later.
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2016-12-05 19:06:24 +01:00 |
FuncHostageRescue.c
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Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later.
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2016-12-05 19:06:24 +01:00 |
FuncLadder.c
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Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
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2016-12-03 16:17:55 +01:00 |
Input.c
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Added loading for texternal MOTD/Mapinfo files
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2016-12-05 01:22:52 +01:00 |
Light.c
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Added func_button and a ton of compatibility fixes, as well as lightswitches
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2016-12-05 23:25:47 +01:00 |
Main.c
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Added info_map_parameters (setting buyrestrictions)
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2016-12-07 01:05:06 +01:00 |
Player.c
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Added info_map_parameters (setting buyrestrictions)
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2016-12-07 01:05:06 +01:00 |
progs.src
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Added info_map_parameters (setting buyrestrictions)
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2016-12-07 01:05:06 +01:00 |
Project
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Initial Commit
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2016-12-01 18:50:48 +01:00 |
Rules.c
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Bomb will now actually damage people in its radius...
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2016-12-07 03:35:01 +01:00 |
Spawn.c
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Added info_map_parameters (setting buyrestrictions)
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2016-12-07 01:05:06 +01:00 |
Timer.c
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Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later.
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2016-12-05 19:06:24 +01:00 |
TraceAttack.c
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Implemented env_render, cycler_sprite, trigger_multiple and a few other bits
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2016-12-04 02:27:15 +01:00 |
Triggers.c
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Added info_map_parameters (setting buyrestrictions)
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2016-12-07 01:05:06 +01:00 |