82 lines
2.3 KiB
C
82 lines
2.3 KiB
C
/*
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OpenCS Project
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Copyright (C) 2015 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// Checks if it is possible for players to buy anything
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float Rules_BuyingPossible( void ) {
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if ( fGameState == GAME_ACTIVE ) {
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if ( ( ( cvar( "mp_roundtime" ) * 60 ) - fGameTime ) > cvar( "mp_buytime" ) ) {
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centerprint( self, sprintf( "%d seconds have passed...\nYou can't buy anything now!", cvar( "mp_buytime" ) ) );
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self.fAttackFinished = time + 1.0;
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return FALSE;
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}
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}
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return TRUE;
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}
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// Loop through all players and respawn them
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void Rules_Restart( void ) {
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//localcmd( "restart_ents" );
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entity eFind = findchain( classname, "player" );
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while ( eFind ) {
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entity eOldSelf = self;
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self = eFind;
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if ( self.health > 0 ) {
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Spawn_RespawnClient( self.team );
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} else {
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Spawn_CreateClient( self.fCharModel );
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}
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self = eOldSelf;
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eFind = eFind.chain;
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}
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Timer_Begin( cvar( "mp_freezetime" ), GAME_FREEZE );
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}
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// This can happen whenever an objective is complete or time is up
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void Rules_RoundOver( int iTeamWon ) {
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if ( iTeamWon == TEAM_T ) {
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sound( world, CHAN_VOICE, "radio/terwin.wav", 1.0, ATTN_NONE );
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iWon_T++;
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} else if ( iTeamWon == TEAM_CT ) {
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sound( world, CHAN_VOICE, "radio/ctwin.wav", 1.0, ATTN_NONE );
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iWon_CT++;
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} else {
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sound( world, CHAN_VOICE, "radio/rounddraw.wav", 1.0, ATTN_NONE );
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}
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Timer_Begin( 5, GAME_END); // Round is over, 5 seconds til a new round starts
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}
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// Whenever mp_roundtime was being counted down to 0
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void Rules_TimeOver( void ) {
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if ( iBombZones > 0 ) {
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Rules_RoundOver( TEAM_CT );
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} else if ( iHostagesMax > 0 ) {
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// TODO: Broadcast_Print: Hostages have not been rescued!
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Rules_RoundOver( TEAM_T );
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} else {
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Rules_RoundOver( 0 );
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}
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}
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