nuclide/Source/Shared/WeaponP228.c

90 lines
1.9 KiB
C
Executable file

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
.int iMag_P228;
// Weapon Info
weaponinfo_t wptP228 = {
WEAPON_P228, // Identifier
SLOT_SECONDARY, // Slot
600, // Price
CALIBER_357SIG, // Caliber ID
1.0, // Max Player Speed
1, // Bullets Per Shot
13, // Clip/MagSize
40, // Damage Per Bullet
1, // Penetration Multiplier
4096, // Bullet Range
0.8, // Range Modifier
TYPE_SEMI, // Firing Type
0.15, // Attack-Delay
2.7, // Reload-Delay
iAmmo_357SIG, // Caliber Pointer
iMag_P228, // Clip Pointer
200, // Accuracy Divisor
0.55, // Accuracy Offset
1.4, // Max Inaccuracy
8, // Minimum Crosshair Distance
3, // Crosshair Movement Delta
1.25, // Armor penetration ratio
ATYPE_ONEHAND, // Animation Type
SHELL_PISTOL
};
// Anim Table
enum {
ANIM_P228_IDLE,
ANIM_P228_SHOOT1,
ANIM_P228_SHOOT2,
ANIM_P228_SHOOT3,
ANIM_P228_SHOOT_EMPTY,
ANIM_P228_RELOAD,
ANIM_P228_DRAW
};
void WeaponP228_Draw( void ) {
#ifdef SSQC
BaseGun_Draw();
#else
View_PlayAnimation( ANIM_P228_DRAW );
#endif
}
void WeaponP228_PrimaryFire( void ) {
#ifdef SSQC
if ( BaseGun_PrimaryFire() == TRUE ) {
// Play Sound
sound( self, CHAN_WEAPON, "weapons/p228-1.wav", 1, ATTN_NORM );
}
#else
if ( getstatf( STAT_CURRENT_MAG ) == 0 ) {
View_PlayAnimation( ANIM_P228_SHOOT_EMPTY );
} else {
int iRand = (int)floor( random( 1, 4 ) );
if ( iRand == 1 ) {
View_PlayAnimation( ANIM_P228_SHOOT1 );
} else if ( iRand == 2 ) {
View_PlayAnimation( ANIM_P228_SHOOT2 );
} else {
View_PlayAnimation( ANIM_P228_SHOOT3 );
}
}
BaseGun_ShotMultiplierHandle( 1 );
#endif
}
void WeaponP228_Reload( void ) {
#ifdef SSQC
if ( BaseGun_Reload() == TRUE ) {
}
#else
View_PlayAnimation( ANIM_P228_RELOAD );
#endif
}