nuclide/Source/Client/VGUIScoreboard.c
Marco Hladik dfae8b5dae Added the scoreboard
Added orbituaries
Added monetary rewards for objectives
Fixed weapons not switching/drawing after buying new ones
Added $16.000 salary cap
Fixed func_breakables always starting with 100HP
Fixed something about the doors
Fixed the Buymenu Exit button trying to buy ammunition
Fixed spawning behaviour between switching teams and modes
Fixed VIPs being able to switch teams midsession
Changed gamedir loading behaviour (attempts to read cstrike, then opencs)
2016-12-10 00:03:13 +01:00

142 lines
5 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "VGUI.h"
string sScoreTeams[4] = {
"Spectator",
"Terrorists",
"CT Forces",
"VIP",
};
// This is seperated from the other VGUI stuff so we can check scores while buying and whatnot
int iShowScores;
void VGUI_Scores_AlignedText( vector vPos, string sText, vector vSize, vector vColor ) {
vPos_x -= stringwidth( sText, FALSE, vSize );
drawstring( vPos, sText, vSize, vColor, 1, 0 );
}
vector VGUI_Scores_DrawTeam( vector vPos, float fTeam ) {
vector vColor;
// Preserve the old vector so we can draw the amount of players per team later on
vector vNewPos = vPos;
int iPlayerCount = 0;
vNewPos += '0 32';
// Player loop, this one goes through ALL players but only prints the one from fTeam
for ( int i = -1; i > -32; i-- ) {
if ( stof( getplayerkeyvalue( i, "*team" ) ) == fTeam ) {
if ( getplayerkeyvalue( i, "name" ) ) {
if ( getplayerkeyvalue( i, "name" ) == getplayerkeyvalue( player_localnum, "name" ) ) {
vColor = HUD_GetChatColor( fTeam );
drawfill( vNewPos + '19 -2', '493 14', vColor, VGUI_WINDOW_BGALPHA, DRAWFLAG_ADDITIVE );
vColor = '1 1 1';
}
if ( getplayerkeyvalue( i, "*dead" ) == "1" ) {
drawstring( vNewPos + '38 0', sprintf( "%s [DEAD]", getplayerkeyvalue( i, "name" ) ), '8 8 0', vColor, 1, 0 );
} else {
drawstring( vNewPos + '38 0', getplayerkeyvalue( i, "name" ), '8 8 0', vColor, 1, 0 );
}
// Spectators don't have stats worth caring about
if ( fTeam != TEAM_SPECTATOR ) {
VGUI_Scores_AlignedText( vNewPos + '320 0', getplayerkeyvalue( i, "*score" ), '8 8 0', vColor );
VGUI_Scores_AlignedText( vNewPos + '384 0', getplayerkeyvalue( i, "*deaths" ), '8 8 0', vColor );
}
VGUI_Scores_AlignedText( vNewPos + '456 0', getplayerkeyvalue( i, INFOKEY_P_PING ), '8 8 0', vColor );
if ( getplayerkeyvalue( i, INFOKEY_P_VOIPSPEAKING ) == "0" ) {
VGUI_Scores_AlignedText( vNewPos + '508 0', "N", '8 8 0', '1 1 1' );
} else {
VGUI_Scores_AlignedText( vNewPos + '508 0', "Y", '8 8 0', '1 1 1' );
}
vNewPos += '0 14';
iPlayerCount++;
}
}
}
// Reset in case it was changed
vColor = HUD_GetChatColor( fTeam );
// If we've got no spectators, don't draw them.
if ( ( fTeam != TEAM_SPECTATOR ) || ( fTeam == TEAM_SPECTATOR && iPlayerCount > 0 ) ) {
// The name/title of the team
drawstring( vPos + '24 0', sScoreTeams[ fTeam ], '16 16 0', vColor, 1, 0 );
drawline( 1.0, vPos + '19 24', vPos + '512 24 0', vColor, 1, 0 );
// Draw the amount of rounds we've von
if ( fTeam == TEAM_CT ) {
VGUI_Scores_AlignedText( vPos + '320 0', sprintf( "%i", getstati( STAT_WON_CT ) ), '16 16 0', vColor );
} else if ( fTeam == TEAM_T ) {
VGUI_Scores_AlignedText( vPos + '320 0', sprintf( "%i", getstati( STAT_WON_T ) ), '16 16 0', vColor );
}
// Now we know the playercount, so let's calculate the position next to the Teamname String and print it
vector vCountPos = vPos + '24 6';
vCountPos_x += stringwidth( sScoreTeams[ fTeam ], FALSE, '16 16 0' ) + 8;
drawstring( vCountPos, sprintf( "(%i players)", iPlayerCount ), '8 8 0', vColor, 1, 0 );
}
return vNewPos + '0 24';
}
void VGUI_Scores_Show( void ) {
vector vMainPos;
vector v1, v2, v3;
vector vSize = '540 500';
vMainPos_x = ( vVideoResolution_x / 2 ) - (vSize_x / 2);
vMainPos_y = ( vVideoResolution_y / 2 ) - (vSize_y / 2);
// Draw the background
drawfill( vMainPos, vSize - '1 1 0', VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA );
// Draw the outline START
v1_x = vMainPos_x + vSize_x;
v1_y = vMainPos_y;
drawline( 1.0, vMainPos - '1 0 0', v1, '0.75 0.75 0.75', 0.5, DRAWFLAG_ADDITIVE );
v2_x = vMainPos_x;
v2_y = vMainPos_y + vSize_y;
drawline( 1.0, vMainPos, v2, '0.75 0.75 0.75', 0.5, DRAWFLAG_ADDITIVE );
v3 = vMainPos + vSize;
drawline( 1.0, v1, v3, '0.75 0.75 0.75', 0.5, DRAWFLAG_ADDITIVE );
drawline( 1.0, v2, v3, '0.75 0.75 0.75', 0.5, DRAWFLAG_ADDITIVE );
// Draw the outline END
// Server title
drawstring( vMainPos + '24 13', serverkey( "hostname" ), '16 16 0', VGUI_WINDOW_FGCOLOR, 1, 0 );
// Tabs like Score, Ping etc.
drawstring( vMainPos + '280 32', "SCORE DEATHS LATENCY VOICE", '8 8 0', VGUI_WINDOW_FGCOLOR, 1, 0 );
vector vOffset = VGUI_Scores_DrawTeam( vMainPos + '0 50', TEAM_CT );
vOffset = VGUI_Scores_DrawTeam( vOffset, TEAM_T );
vOffset = VGUI_Scores_DrawTeam( vOffset, 0 );
}