Fixed the smoke-grenade smoke not clearing upon next round Changed in_rawinput to 0 for now, since it was causing problems Fixed the RadiusDamage function in regards to regular explosions Deleted the unnecessary lines trying to respect 'timelimit', which is deprecated afaik Changed the sizes of individual grenades so that they'll be thrown more easily across crates and corners Added an early preview of loading map overviews. They are not really usable and merely a work in progress on my end. They will be finished soon though.
78 lines
No EOL
2.2 KiB
C
Executable file
78 lines
No EOL
2.2 KiB
C
Executable file
/*
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FreeCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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=================
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Vox_TimeToString
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Assumes time in minutes.
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TODO: Actually output proper, tokenized strings for not just 1-10 minutes
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=================
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*/
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string Vox_TimeToString( float fTime ) {
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fTime = rint( fTime );
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switch ( fTime ) {
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case 0: return "no";
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case 1: return "one";
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case 2: return "two";
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case 3: return "three";
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case 4: return "four";
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case 5: return "five";
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case 6: return "six";
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case 7: return "seven";
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case 8: return "eight";
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case 9: return "nine";
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case 10: return "ten";
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default: return "over ten";
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}
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}
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/*
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=================
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Vox_Broadcast
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Broadcasts a VOX message to all players
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=================
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*/
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void Vox_Broadcast( string sMessage ) {
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localcmd( sprintf( "echo [VOX] Broadcast: %s\n", sMessage ) );
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WriteByte( MSG_MULTICAST, SVC_CGAMEPACKET );
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WriteByte( MSG_MULTICAST, EV_CHAT_VOX );
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WriteString( MSG_MULTICAST, sMessage );
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msg_entity = world;
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multicast( '0 0 0', MULTICAST_ALL );
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}
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/*
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=================
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Vox_Singlecast
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Broadcasts a VOX message to one player
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=================
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*/
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void Vox_Singlecast( entity eClient, string sMessage ) {
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localcmd( sprintf( "echo [VOX] Singlecast to %s: %s\n", eClient.netname, sMessage ) );
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WriteByte( MSG_MULTICAST, SVC_CGAMEPACKET );
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WriteByte( MSG_MULTICAST, EV_CHAT_VOX );
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WriteString( MSG_MULTICAST, sMessage );
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msg_entity = eClient;
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multicast( '0 0 0', MULTICAST_ONE_R );
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} |