nuclide/Source/Server/Timer.c
eukara cd6263299e Fixed #79 by updating the spectator check
Fixed the smoke-grenade smoke not clearing upon next round
Changed in_rawinput to 0 for now, since it was causing problems
Fixed the RadiusDamage function in regards to regular explosions
Deleted the unnecessary lines trying to respect 'timelimit', which is deprecated afaik
Changed the sizes of individual grenades so that they'll be thrown more easily across crates and corners
Added an early preview of loading map overviews. They are not really usable and merely a work in progress on my end. They will be finished soon though.
2017-11-19 20:03:30 -06:00

106 lines
2.7 KiB
C
Executable file

/*
FreeCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
=================
Timer_Begin
Initiates a new state timer
=================
*/
void Timer_Begin( float fTime, float fMode) {
if ( fMode == GAME_FREEZE ) {
fGameState = GAME_FREEZE;
} else if ( fMode == GAME_ACTIVE ) {
fGameState = GAME_ACTIVE;
} else if ( fMode == GAME_END ) {
fGameState = GAME_END;
} else if ( fMode == GAME_COMMENCING ) {
fGameState = GAME_COMMENCING;
}
fGameTime = fTime;
}
/*
=================
Timer_Update
Called once every frame to check the status of things
=================
*/
void Timer_Update( void ) {
static float fVoxTimer;
// This map has been played enough we think
if ( cvar( "mp_timelimit" ) > 0 ) {
if ( autocvar_sv_voxannounce == TRUE ) {
if ( fVoxTimer > time ) {
return;
}
float fTimeLeft = ( cvar( "mp_timelimit" ) * 60 ) - time;
for ( int i = 0; i <= 10; i++ ) {
if ( rint( fTimeLeft ) == ( i * 60 ) ) {
Vox_Broadcast( sprintf( "%s minutes remaining", Vox_TimeToString( fTimeLeft / 60 ) ) );
fVoxTimer = time + 10.0f;
}
}
}
if ( time >= ( cvar( "mp_timelimit" ) * 60 ) ) {
for ( int i = 0; i < iMapCycleCount; i++ ) {
if ( sMapCycle[ i ] == mapname ) {
if ( ( i + 1 ) < iMapCycleCount ) {
localcmd( sprintf( "changelevel %s\n", sMapCycle[ i + 1 ] ) );
return;
} else {
localcmd( sprintf( "changelevel %s\n", sMapCycle[ 0 ] ) );
}
}
}
}
}
if ( fGameState == GAME_INACTIVE ) {
return;
}
fGameTime -= frametime;
if ( fGameState == GAME_COMMENCING || fGameState == GAME_END ) {
if ( fGameTime <= 0 ) {
Rules_Restart();
}
return;
}
if ( ( fGameState == GAME_ACTIVE ) || ( fGameState == GAME_FREEZE ) ) {
if ( fGameTime <= 0 ) {
if ( fGameState == GAME_ACTIVE ) {
Rules_TimeOver();
Timer_Begin( 5, GAME_END); // Round is over, 5 seconds til a new round starts
} else {
Timer_Begin( autocvar_mp_roundtime * 60, GAME_ACTIVE ); // Unfreeze
Radio_StartMessage();
}
}
}
}