nuclide/Source/server/valve/item_longjump.cpp

61 lines
1.2 KiB
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class item_longjump:CBaseTrigger
{
void() item_longjump;
virtual void() touch;
virtual void() Respawn;
};
void item_longjump::touch(void)
{
if (other.classname == "player") {
player pl = (player)other;
if (pl.g_items & ITEM_LONGJUMP) {
return;
}
sound(other, CHAN_ITEM, "fvox/blip.wav", 1, ATTN_NORM);
sound(other, CHAN_VOICE, "fvox/powermove_on.wav", 1, ATTN_NORM);
pl.g_items |= ITEM_LONGJUMP;
CBaseTrigger::UseTargets();
if (cvar("sv_playerslots") == 1) {
remove(self);
} else {
Hide();
think = Respawn;
nextthink = time + 30.0f;
}
}
}
void item_longjump::Respawn(void)
{
solid = SOLID_TRIGGER;
movetype = MOVETYPE_TOSS;
setsize(this, [-16,-16,0],[16,16,16]);
setorigin(this, m_oldOrigin);
setmodel(this, m_oldModel);
think = __NULL__;
nextthink = -1;
sound(this, CHAN_ITEM, "items/suitchargeok1.wav", 1, ATTN_NORM, 150);
}
void item_longjump::item_longjump(void)
{
model = "models/w_longjump.mdl";
precache_sound("items/suitchargeok1.wav");
precache_sound("fvox/powermove_on.wav");
precache_sound("fvox/blip.wav");
CBaseTrigger::CBaseTrigger();
Respawn();
}