nuclide/Source
2019-08-19 02:45:45 -07:00
..
client Networked ammo variables now predicted 2019-08-19 02:04:35 -07:00
gs-entbase func_recharger is now audible with 3 chilling sounds 2019-08-18 23:45:34 -07:00
menu-fn Close file indices on color and string file parsing in menu-fn 2019-08-11 19:52:19 -07:00
server Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy. 2019-08-19 02:45:45 -07:00
shared Added WEAPON_SHOTGUN shell loading and pumping sounds 2019-08-19 02:43:45 -07:00
vgui Initial Counter-Strike VGUI support 2019-08-10 14:37:56 -07:00
builtins.h Added sky_camera. For CSQC based skyrooms. If you see map-entities in your skyroom: This is an FTE bug. Bother Spike about it 2019-04-05 16:54:07 +02:00
defs.h Fixed 'use' behaviour across FreeHL and FreeCS, fixing chargers and whatnot. Cleaned up old usage of FL_USERELEASED too. Changed FL_FLASHLIGHT to its bit. 2019-08-18 12:01:01 -07:00
entities.h Updated a whole bunch of stuff related to weapons and whatnot. I'm too tired to clean this up too. Will fix tomorrow. 2019-08-14 02:43:43 -07:00
events.h Plenty of weapon changes with some experimental garbo. It's fun. 2019-08-10 20:45:41 -07:00
LICENSE Valve progs boots now. 2019-01-21 03:00:14 +01:00
Makefile Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
materials.h Initial commit of the new VGUI replacement code. This dates back to the days 2019-08-03 10:40:34 -07:00
math.h Remove fall-damage when landing in water. Happy surfing! 2019-03-26 15:54:03 +01:00