Starting to mess with decal colours. DO NOT TOUCH. This is awaiting engine fixes potentially.
608 lines
14 KiB
C++
608 lines
14 KiB
C++
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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var int autocvar_sh_scialert = FALSE;
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var int autocvar_sh_scispeed = 40;
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enum {
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SCI_IDLE,
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SCI_WALK,
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SCI_RUN,
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SCI_DEAD
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};
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enum {
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SCIA_WALK,
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SCIA_WALKSCARED,
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SCIA_RUN,
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SCIA_RUNSCARED,
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SCIA_RUNLOOK,
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SCIA_180LEFT,
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SCIA_180RIGHT,
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SCIA_FLINCH,
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SCIA_PAIN,
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SCIA_PAINLEFT,
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SCIA_PAINRIGHT,
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SCIA_PAINLEGLEFT,
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SCIA_PAINLEGRIGHT,
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SCIA_IDLE1,
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SCIA_IDLE2,
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SCIA_IDLE3,
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SCIA_IDLE4,
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SCIA_IDLE5,
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SCIA_IDLE6,
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SCIA_SCARED_END,
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SCIA_SCARED1,
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SCIA_SCARED2,
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SCIA_SCARED3,
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SCIA_SCARED4,
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SCIA_PANIC,
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SCIA_FEAR1,
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SCIA_FEAR2,
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SCIA_CRY,
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SCIA_SCI1,
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SCIA_SCI2,
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SCIA_SCI3,
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SCIA_DIE_SIMPLE,
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SCIA_DIE_FORWARD1,
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SCIA_DIE_FORWARD2,
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SCIA_DIE_BACKWARD,
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SCIA_DIE_HEADSHOT,
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SCIA_DIE_GUTSHOT,
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SCIA_LYING1,
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SCIA_LYING2,
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SCIA_DEADSIT,
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SCIA_DEADTABLE1,
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SCIA_DEADTABLE2,
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SCIA_DEADTABLE3
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};
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enumflags
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{
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SCIF_USED,
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SCIF_SCARED,
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SCIF_FEAR,
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SCIF_SEEN,
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SCIF_FALLING
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};
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string sci_snddie[] = {
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"scientist/sci_die1.wav",
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"scientist/sci_die2.wav",
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"scientist/sci_die3.wav",
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"scientist/sci_die4.wav"
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};
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string sci_sndchitchat[] = {
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"scientist/absolutely.wav",
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"scientist/absolutelynot.wav",
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"scientist/administrator.wav",
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"scientist/alienappeal.wav",
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"scientist/alientrick.wav",
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"scientist/allnominal.wav",
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"scientist/areyouthink.wav",
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"scientist/asexpected.wav",
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"scientist/beverage.wav",
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"scientist/bloodsample.wav",
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"scientist/cantbeserious.wav",
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"scientist/chaostheory.wav",
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"scientist/completelywrong.wav",
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"scientist/containfail.wav",
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"scientist/correcttheory.wav",
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"scientist/dine.wav",
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"scientist/dontknow.wav",
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"scientist/donuteater.wav",
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"scientist/doyousmell.wav",
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"scientist/evergetout.wav",
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"scientist/everseen.wav",
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"scientist/fascinating.wav",
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"scientist/goodpaper.wav",
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"scientist/headcrab.wav",
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"scientist/hideglasses.wav",
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"scientist/hopenominal.wav",
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"scientist/howinteresting.wav",
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"scientist/hungryyet.wav",
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"scientist/ibelieveso.wav",
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"scientist/idontthinkso.wav",
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"scientist/importantspecies.wav",
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"scientist/improbable.wav",
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"scientist/imsure.wav",
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"scientist/inconclusive.wav",
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"scientist/ipredictedthis.wav",
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"scientist/justasked.wav",
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"scientist/lambdalab.wav",
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"scientist/limitsok.wav",
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"scientist/lowervoice.wav",
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"scientist/luckwillchange.wav",
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"scientist/needsleep.wav",
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"scientist/neverseen.wav",
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"scientist/nodoubt.wav",
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"scientist/nogrant.wav",
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"scientist/noguess.wav",
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"scientist/noidea.wav",
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"scientist/noo.wav",
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"scientist/notcertain.wav",
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"scientist/nothostile.wav",
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"scientist/notsure.wav",
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"scientist/ofcourse.wav",
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"scientist/ofcoursenot.wav",
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"scientist/organicmatter.wav",
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"scientist/perculiarmarks.wav",
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"scientist/perculiarodor.wav",
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"scientist/perhaps.wav",
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"scientist/positively.wav",
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"scientist/repeat.wav",
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"scientist/reportflux.wav",
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"scientist/rescueus.wav",
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"scientist/ridiculous.wav",
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"scientist/right.wav",
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"scientist/rightway.wav",
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"scientist/rumorclean.wav",
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"scientist/runtest.wav",
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"scientist/seencup.wav",
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"scientist/shakeunification.wav",
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"scientist/shutdownchart.wav",
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"scientist/shutup.wav",
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"scientist/simulation.wav",
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"scientist/smellburning.wav",
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"scientist/softethics.wav",
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"scientist/stimulating.wav",
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"scientist/stopasking.wav",
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"scientist/thatsodd.wav",
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"scientist/theoretically.wav",
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"scientist/uselessphd.wav",
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"scientist/waithere.wav",
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"scientist/whatnext.wav",
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"scientist/whocansay.wav",
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"scientist/whoresponsible.wav",
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"scientist/whyaskme.wav",
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"scientist/yees.wav"
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};
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string sci_sndhear[] = {
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"scientist/hearsomething.wav",
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"scientist/startle1.wav",
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"scientist/startle2.wav",
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"scientist/startle3.wav",
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"scientist/startle4.wav",
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"scientist/startle5.wav",
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"scientist/startle6.wav",
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"scientist/startle7.wav",
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"scientist/startle8.wav",
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"scientist/startle9.wav",
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"scientist/whatissound.wav"
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};
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string sci_sndpain[] = {
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"scientist/sci_pain1.wav",
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"scientist/sci_pain2.wav",
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"scientist/sci_pain3.wav",
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"scientist/sci_pain4.wav",
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"scientist/sci_pain5.wav",
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"scientist/sci_pain6.wav",
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"scientist/sci_pain7.wav",
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"scientist/sci_pain8.wav",
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"scientist/sci_pain9.wav",
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"scientist/sci_pain10.wav"
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};
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string sci_sndsee[] = {
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"scientist/afellowsci.wav",
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"scientist/ahfreeman.wav",
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"scientist/freeman.wav",
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"scientist/freemanalive.wav",
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"scientist/goodtoseeyou.wav",
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"scientist/greetings.wav",
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"scientist/greetings2.wav",
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"scientist/hello.wav",
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"scientist/hellofreeman.wav",
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"scientist/hellofromlab.wav",
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"scientist/hellothere.wav",
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"scientist/inmesstoo.wav",
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"scientist/newhevsuit.wav"
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};
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string sci_sndscream[] = {
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"scientist/scream1.wav",
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"scientist/scream2.wav",
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"scientist/scream3.wav",
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"scientist/scream4.wav",
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"scientist/dontwantdie.wav",
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"scientist/scream5.wav",
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"scientist/scream6.wav",
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"scientist/scream7.wav",
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"scientist/evergetout.wav",
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"scientist/scream8.wav",
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"scientist/scream9.wav",
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"scientist/scream10.wav"
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"scientist/scream11.wav",
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"scientist/getoutalive.wav",
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"scientist/scream12.wav",
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"scientist/scream13.wav",
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"scientist/scream14.wav",
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"scientist/scream15.wav",
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"scientist/scream16.wav",
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"scientist/getoutofhere.wav",
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"scientist/scream17.wav",
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"scientist/scream18.wav",
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"scientist/scream19.wav",
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"scientist/gottogetout.wav",
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"scientist/scream20.wav",
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"scientist/scream21.wav",
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"scientist/scream22.wav",
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"scientist/youinsane.wav",
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"scientist/scream23.wav",
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"scientist/scream24.wav",
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"scientist/scream25.wav"
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};
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string sci_sndstop[] = {
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"scientist/stop1.wav",
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"scientist/stop2.wav",
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"scientist/stop3.wav",
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"scientist/stop4.wav",
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"scientist/sorryimleaving.wav"
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};
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string sci_snduse[] = {
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"scientist/alright.wav",
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"scientist/excellentteam.wav",
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"scientist/fellowscientist.wav",
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"scientist/fine.wav",
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"scientist/hopeyouknow.wav",
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"scientist/leadtheway.wav",
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"scientist/letsgo.wav",
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"scientist/yes3.wav",
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"scientist/yesletsgo.wav"
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};
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string sci_snduseno[] = {
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"scientist/beenaburden.wav",
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"scientist/illwait.wav",
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"scientist/illwaithere.wav",
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"scientist/istay.wav",
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"scientist/reconsider.wav",
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"scientist/slowingyou.wav",
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"scientist/whyleavehere.wav"
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};
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class monster_scientist:CBaseEntity
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{
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vector m_vecLastUserPos;
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entity m_eUser;
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entity m_eRescuer;
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float m_flScreamTime;
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float m_flChangePath;
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float m_flTraceTime;
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float m_flPitch;
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int m_iFlags;
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void() monster_scientist;
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virtual void() touch;
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virtual void() Hide;
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virtual void() Respawn;
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virtual void() PlayerUse;
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virtual void(int) vPain;
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virtual void(int) vDeath;
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virtual void() Physics;
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virtual void() Scream;
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virtual void() Gib;
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virtual void() WarnOthers;
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};
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void monster_scientist::Gib(void)
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{
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takedamage = DAMAGE_NO;
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Effect_GibHuman(this.origin);
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Hide();
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}
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void monster_scientist::WarnOthers(void)
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{
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for (entity b = world; (b = find(b, ::classname, "monster_scientist"));) {
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if (vlen(b.origin - origin) < 512) {
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monster_scientist sci = (monster_scientist)b;
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sci.m_iFlags |= SCIF_FEAR | SCIF_SEEN;
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sci.m_eUser = world;
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sci.m_eRescuer = world;
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}
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}
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}
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void monster_scientist::Scream(void)
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{
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if (m_flScreamTime > time) {
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return;
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}
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int rand = floor(random(0,sci_sndscream.length));
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sound(this, CHAN_VOICE, sci_sndscream[rand], 1.0, ATTN_NORM, m_flPitch);
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m_flScreamTime = time + 5.0f;
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}
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void monster_scientist::Physics(void)
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{
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float spvel;
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input_movevalues = [0,0,0];
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input_impulse = 0;
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input_buttons = 0;
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if (!(m_iFlags & SCIF_SEEN)) {
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for (entity b = world; (b = find(b, ::classname, "player"));) {
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/* Find players in a 256 unit radius */
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if (vlen(b.origin - origin) < 256) {
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/* If we can't physically see him, don't say hi. */
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traceline(origin, b.origin, FALSE, this);
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if (trace_ent != b) {
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continue;
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}
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if (random() < 0.5) {
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int rand = floor(random(0,sci_sndsee.length));
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sound(this, CHAN_VOICE, sci_sndsee[rand], 1.0, ATTN_NORM, m_flPitch);
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}
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m_iFlags |= SCIF_SEEN;
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break;
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}
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}
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}
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/* Deal with a hostage being rescued when it's following someone else */
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if (m_eRescuer.classname == "monster_scientist") {
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if (m_eRescuer.solid == SOLID_NOT) {
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m_eRescuer = m_eUser;
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}
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}
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/* Deal with the hostage losing its rescuer (death) */
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if (m_eUser.health <= 0) {
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m_eUser = world;
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}
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if (m_eUser!= world) {
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v_angle = vectoangles(m_eRescuer.origin - origin);
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v_angle[0] = 0;
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v_angle[1] = Math_FixDelta(v_angle[1]);
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v_angle[2] = 0;
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/* Give up after 1024 units */
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if (vlen(m_eRescuer.origin - origin) > 1024) {
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m_eUser = world;
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} else if (vlen(m_eRescuer.origin - origin) > 64) {
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input_movevalues[0] = 240;
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other = world;
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traceline(origin, /*mins, maxs, */m_eRescuer.origin, MOVE_OTHERONLY, this);
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/* Tracing failed, there's world geometry in the way */
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if (trace_fraction < 1.0f) {
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v_angle = vectoangles(m_vecLastUserPos - origin);
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v_angle[0] = 0;
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v_angle[1] = Math_FixDelta(v_angle[1]);
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v_angle[2] = 0;
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} else {
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m_vecLastUserPos = m_eRescuer.origin;
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}
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/* Trace again to see if another hostage is in our path and if so
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* follow them instead, this makes pathing easier */
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traceline(origin, /*mins, maxs,*/ m_vecLastUserPos, FALSE, this);
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if (trace_ent.classname == "monster_scientist") {
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monster_scientist que = (monster_scientist)trace_ent;
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if (que.m_eRescuer == m_eUser) {
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if (trace_ent != this) {
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m_eRescuer = trace_ent;
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}
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}
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}
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}
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} else if (m_iFlags & SCIF_FEAR) {
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Scream();
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maxspeed = 240 * (autocvar_sh_scispeed/40);
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input_movevalues = [maxspeed, 0, 0];
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if (m_flTraceTime < time) {
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traceline(self.origin, self.origin + (v_forward * 32), FALSE, this);
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if (trace_fraction < 1.0f) {
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m_flChangePath = 0.0f;
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}
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m_flTraceTime = time + 0.5f;
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}
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if (m_flChangePath < time) {
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v_angle[1] -= 180 + (random(-25, 25));
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v_angle[1] = Math_FixDelta(v_angle[1]);
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m_flChangePath = time + floor(random(2,10));
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}
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}
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spvel = vlen(velocity);
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if (spvel < 5) {
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frame = (m_iFlags & SCIF_SCARED) ? SCIA_SCARED1:SCIA_IDLE1;
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} else if (spvel <= 140) {
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frame = (m_iFlags & SCIF_SCARED) ? SCIA_WALKSCARED:SCIA_WALK;
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} else if (spvel <= 240) {
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frame = (m_iFlags & SCIF_SCARED) ? SCIA_RUNSCARED:SCIA_RUN;
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}
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input_angles = angles = v_angle;
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input_timelength = frametime;
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movetype = MOVETYPE_WALK;
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runstandardplayerphysics(this);
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Footsteps_Update();
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if (!(flags & FL_ONGROUND) && velocity[2] < -100) {
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if (!(m_iFlags & SCIF_FALLING)) {
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sound(this, CHAN_VOICE, sci_sndscream[0], 1.0, ATTN_NORM, m_flPitch);
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}
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m_iFlags |= SCIF_FALLING;
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} else {
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m_iFlags -= (flags & SCIF_FALLING);
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}
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movetype = MOVETYPE_NONE;
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}
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void monster_scientist::touch(void)
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{
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if (other.movetype == MOVETYPE_WALK) {
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velocity = normalize(other.origin - origin) * -128;
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}
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}
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void monster_scientist::PlayerUse(void)
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{
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int r;
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if (m_iFlags & SCIF_FEAR) {
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return;
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}
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if ((m_eUser == world)) {
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if (!(m_iFlags & SCIF_USED)) {
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m_iFlags |= SCIF_USED;
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}
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r = floor(random(0,sci_snduse.length));
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sound(this, CHAN_VOICE, sci_snduse[r], 1.0, ATTN_NORM, m_flPitch);
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m_eUser = eActivator;
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m_eRescuer = m_eUser;
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m_vecLastUserPos = m_eUser.origin;
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} else {
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r = floor(random(0,sci_snduseno.length));
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sound(this, CHAN_VOICE, sci_snduseno[r], 1.0, ATTN_NORM, m_flPitch);
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m_eUser = world;
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}
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}
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void monster_scientist::vPain(int iHitBody)
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{
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int rand = floor(random(0,sci_sndpain.length));
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sound(this, CHAN_VOICE, sci_sndpain[rand], 1.0, ATTN_NORM, m_flPitch);
|
|
|
|
frame = SCIA_FLINCH + floor(random(0, 5));
|
|
m_iFlags |= SCIF_FEAR;
|
|
|
|
WarnOthers();
|
|
}
|
|
|
|
void monster_scientist::vDeath(int iHitBody)
|
|
{
|
|
int r;
|
|
r = floor(random(0,sci_snddie.length));
|
|
sound(this, CHAN_VOICE, sci_snddie[r], 1.0, ATTN_NORM, m_flPitch);
|
|
|
|
WarnOthers();
|
|
|
|
think = Respawn;
|
|
nextthink = time + 10.0f;
|
|
|
|
m_eUser = world;
|
|
customphysics = __NULL__;
|
|
m_iFlags = 0x0;
|
|
|
|
if (health < -50) {
|
|
Gib();
|
|
return;
|
|
}
|
|
|
|
solid = SOLID_CORPSE;
|
|
//takedamage = DAMAGE_NO;
|
|
|
|
if (style != SCI_DEAD) {
|
|
frame = SCIA_DIE_SIMPLE + floor(random(0, 6));
|
|
style = SCI_DEAD;
|
|
}
|
|
}
|
|
|
|
void monster_scientist::Hide(void)
|
|
{
|
|
setmodel(this, "");
|
|
m_eUser = world;
|
|
solid = SOLID_NOT;
|
|
movetype = MOVETYPE_NONE;
|
|
customphysics = __NULL__;
|
|
}
|
|
|
|
void monster_scientist::Respawn(void)
|
|
{
|
|
v_angle[0] = Math_FixDelta(m_oldAngle[0]);
|
|
v_angle[1] = Math_FixDelta(m_oldAngle[1]);
|
|
v_angle[2] = Math_FixDelta(m_oldAngle[2]);
|
|
|
|
setorigin(this, m_oldOrigin);
|
|
angles = v_angle;
|
|
solid = SOLID_SLIDEBOX;
|
|
movetype = MOVETYPE_NONE;
|
|
setmodel(this, m_oldModel);
|
|
setsize(this, VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
|
|
m_eUser = world;
|
|
takedamage = DAMAGE_YES;
|
|
iBleeds = TRUE;
|
|
style = SCI_IDLE;
|
|
customphysics = Physics;
|
|
frame = SCIA_IDLE1;
|
|
health = 50;
|
|
velocity = [0,0,0];
|
|
m_iFlags = 0x0;
|
|
|
|
if (autocvar_sh_scialert) {
|
|
m_iFlags |= SCIF_FEAR;
|
|
}
|
|
}
|
|
|
|
void monster_scientist::monster_scientist(void)
|
|
{
|
|
for (int i = 0; i < sci_sndpain.length; i++) {
|
|
precache_sound(sci_sndpain[i]);
|
|
}
|
|
for (int i = 0; i < sci_snddie.length; i++) {
|
|
precache_sound(sci_snddie[i]);
|
|
}
|
|
for (int i = 0; i < sci_sndscream.length; i++) {
|
|
precache_sound(sci_sndscream[i]);
|
|
}
|
|
for (int i = 0; i < sci_snduse.length; i++) {
|
|
precache_sound(sci_snduse[i]);
|
|
}
|
|
for (int i = 0; i < sci_snduseno.length; i++) {
|
|
precache_sound(sci_snduseno[i]);
|
|
}
|
|
for (int i = 0; i < sci_sndsee.length; i++) {
|
|
precache_sound(sci_sndsee[i]);
|
|
}
|
|
|
|
model = "models/scientist.mdl";
|
|
CBaseEntity::CBaseEntity();
|
|
precache_model(m_oldModel);
|
|
Respawn();
|
|
|
|
/* This stuff needs to be persistent because we can't guarantee that
|
|
* the client-side geomset refresh happens. Don't shove this into Respawn */
|
|
colormod[0] = floor(random(1,5));
|
|
switch (colormod[0]) {
|
|
case 1:
|
|
m_flPitch = 105; // Walter
|
|
break;
|
|
case 2:
|
|
m_flPitch = 100; // Einstein
|
|
break;
|
|
case 3:
|
|
m_flPitch = 95; // Luther
|
|
skin = 1;
|
|
break;
|
|
default:
|
|
m_flPitch = 100; // Slick
|
|
}
|
|
}
|