.. |
WeaponAK47.c
|
Last commit for tonight, slowly adding in clientside sounds for the viewmodels
|
2016-12-03 01:35:50 +01:00 |
WeaponAUG.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponAWP.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponBase.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponDeagle.c
|
Last commit for tonight, slowly adding in clientside sounds for the viewmodels
|
2016-12-03 01:35:50 +01:00 |
WeaponElites.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponFiveSeven.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponG3SG1.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponGlock18.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponM3.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponM4A1.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponMac10.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponMP5.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponP90.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponP228.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponPara.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
Weapons.c
|
Additive rendermodes for brushents, basic damage system & hostage deaths
|
2016-12-03 00:12:10 +01:00 |
WeaponScout.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponSG550.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponSG552.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponTMP.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponUMP45.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |
WeaponUSP45.c
|
Last commit for tonight, slowly adding in clientside sounds for the viewmodels
|
2016-12-03 01:35:50 +01:00 |
WeaponXM1014.c
|
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
|
2016-12-03 16:17:55 +01:00 |