nuclide/Source/Shared
2016-12-03 16:17:55 +01:00
..
WeaponAK47.c Last commit for tonight, slowly adding in clientside sounds for the viewmodels 2016-12-03 01:35:50 +01:00
WeaponAUG.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponAWP.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponBase.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponDeagle.c Last commit for tonight, slowly adding in clientside sounds for the viewmodels 2016-12-03 01:35:50 +01:00
WeaponElites.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponFiveSeven.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponG3SG1.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponGlock18.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponM3.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponM4A1.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponMac10.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponMP5.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponP90.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponP228.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponPara.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
Weapons.c Additive rendermodes for brushents, basic damage system & hostage deaths 2016-12-03 00:12:10 +01:00
WeaponScout.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponSG550.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponSG552.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponTMP.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponUMP45.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
WeaponUSP45.c Last commit for tonight, slowly adding in clientside sounds for the viewmodels 2016-12-03 01:35:50 +01:00
WeaponXM1014.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00