94 lines
2.3 KiB
C
94 lines
2.3 KiB
C
/*
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OpenCS Project
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Copyright (C) 2015 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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void ClientKill( void ) {}
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void ClientConnect( void ) {}
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void ClientDisconnect( void ) {
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// We were part of the session
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if( self.fInGame == TRUE ) {
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fInGamePlayers--;
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}
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}
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void PlayerPreThink( void ) {
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Input_Handle();
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}
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void PlayerPostThink( void ) {}
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void PutClientInServer( void ) {
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entity eSpawn;
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eSpawn = find (world, classname, "trigger_camera");
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self.classname = "spectator";
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self.health = self.max_health = 999;
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self.takedamage = DAMAGE_NO;
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self.solid = SOLID_NOT;
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self.movetype = MOVETYPE_FLY;
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self.flags = FL_CLIENT;
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self.origin = eSpawn.origin + '0 0 1';
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// Rotate camera towards a target
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if( eSpawn.target ) {
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entity eTarget = find( eTarget, targetname, eSpawn.target );
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self.angles = vectoangles( eTarget.origin - eSpawn.origin );
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self.angles_x *= -1;
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} else {
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self.angles = eSpawn.angles;
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}
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self.fixangle = TRUE;
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self.model = 0;
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setsize (self, '-16 -16 -16', '16 16 16');
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self.view_ofs = self.velocity = '0 0 0';
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forceinfokey( self, "*spectator", "1" ); // Make sure we are known as a spectator
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}
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void SV_RunClientCommand( void ) {
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self.fInBombZone = FALSE;
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self.fInBuyZone = FALSE;
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self.fInHostageZone = FALSE;
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if( fGameState != GAME_ACTIVE ) {
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input_movevalues = '0 0 0';
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input_buttons = 0;
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input_impulse = 0;
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}
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runstandardplayerphysics( self );
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}
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void Client_SendEvent( entity eClient, float fEVType ) {
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Weapon_UpdateCurrents();
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WriteByte( MSG_MULTICAST, SVC_CGAMEPACKET );
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WriteByte( MSG_MULTICAST, fEVType );
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msg_entity = eClient;
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multicast( '0 0 0', MULTICAST_ONE );
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}
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