v_camroll is now working again. Counter-Strike is finally getting somewhere again. Counter-Strike has pseudo spray-patterns now! They're all the same. func_button now can be programmed to use Sound-Shaders. The menu handles the vid_conautoscale command autonomously. Set r_autoscale to 0 if you don't like it. The menu has an updater, requires a not-yet-pushed build of FTE. Don't use it yet. Moved a lot of globals into pSeat's structs to fix splitscreen with them. Made explosion decals be handled client-side! Added trigger_look, env_sun and light_environment entities.
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class CUILabel:CUIWidget
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{
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vector m_vecSize;
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string m_strTitle;
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void(void) CUILabel;
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virtual void(void) Draw;
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virtual void(vector) SetSize;
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virtual void(string) SetTitle;
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virtual void(float, float, float, float) Input;
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};
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void CUILabel::CUILabel(void)
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{
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m_vecSize = [96,16];
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m_iFlags = BUTTON_VISIBLE;
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}
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void CUILabel::SetSize (vector vecSize)
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{
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m_vecSize = vecSize;
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}
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void CUILabel::SetTitle (string strName)
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{
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#ifndef CLASSIC_VGUI
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m_strTitle = strName;
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#else
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m_strTitle = sprintf("%s%s", Font_RGBtoHex(UI_MAINCOLOR), strName);
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#endif
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drawfont = g_fntDefault.iID;
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/* hack, add 2 just to make sure it doesn't immediately wrap. bug
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* in engines' textfield thing in combo with ttf. */
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SetSize([2 + stringwidth(m_strTitle, TRUE, [g_fntDefault.iScale, g_fntDefault.iScale]), 16]);
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}
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void CUILabel::Draw(void)
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{
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if (m_strTitle) {
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Font_DrawField(m_parent.m_vecOrigin + m_vecOrigin, m_vecSize, m_strTitle, g_fntDefault, 0);
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}
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}
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void CUILabel::Input (float flEVType, float flKey, float flChar, float flDevID)
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{
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}
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