nuclide/Source/gs-entbase/server/func_ladder.cpp
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00

27 lines
475 B
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class func_ladder : CBaseEntity {
void() func_ladder;
};
void func_ladder :: func_ladder ( void )
{
setmodel( this, model );
movetype = MOVETYPE_NONE;
skin = CONTENT_LADDER;
solid = SOLID_BSP;
#ifdef GS_DEVELOPER
alpha = 0.5f;
effects = EF_ADDITIVE;
#else
effects = EF_NODRAW;
alpha = 0.0001f;
#endif
}