nuclide/Source/gs-entbase/server/env_glow.cpp
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00

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/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
/* https://twhl.info/wiki/page/env_sprite_(Half-Life) */
enumflags
{
ENVS_STARTON,
ENVS_PLAYONCE
};
class env_glow : CBaseEntity
{
void() env_glow;
};
void env_glow::env_glow(void)
{
CBaseEntity::CBaseEntity();
precache_model(m_oldModel);
Respawn();
}