nuclide/Source/Server/Timer.c
2017-05-01 01:21:49 +02:00

74 lines
1.8 KiB
C
Executable file

/*
FreeCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
=================
Timer_Begin
Initiates a new state timer
=================
*/
void Timer_Begin( float fTime, float fMode) {
if ( fMode == GAME_FREEZE ) {
fGameState = GAME_FREEZE;
} else if ( fMode == GAME_ACTIVE ) {
fGameState = GAME_ACTIVE;
} else if ( fMode == GAME_END ) {
fGameState = GAME_END;
} else if ( fMode == GAME_COMMENCING ) {
fGameState = GAME_COMMENCING;
}
fGameTime = fTime;
}
/*
=================
Timer_Update
Called once every frame to check the status of things
=================
*/
void Timer_Update( void ) {
if ( fGameState == GAME_INACTIVE ) {
return;
}
fGameTime -= frametime;
if ( fGameState == GAME_COMMENCING || fGameState == GAME_END ) {
if ( fGameTime <= 0 ) {
Rules_Restart();
}
return;
}
if ( ( fGameState == GAME_ACTIVE ) || ( fGameState == GAME_FREEZE ) ) {
if ( fGameTime <= 0 ) {
if ( fGameState == GAME_ACTIVE ) {
Rules_TimeOver();
Timer_Begin( 5, GAME_END); // Round is over, 5 seconds til a new round starts
} else {
Timer_Begin( autocvar_mp_roundtime * 60, GAME_ACTIVE ); // Unfreeze
Radio_StartMessage();
}
}
}
}