74 lines
1.8 KiB
C
Executable file
74 lines
1.8 KiB
C
Executable file
/*
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FreeCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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=================
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Timer_Begin
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Initiates a new state timer
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=================
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*/
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void Timer_Begin( float fTime, float fMode) {
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if ( fMode == GAME_FREEZE ) {
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fGameState = GAME_FREEZE;
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} else if ( fMode == GAME_ACTIVE ) {
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fGameState = GAME_ACTIVE;
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} else if ( fMode == GAME_END ) {
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fGameState = GAME_END;
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} else if ( fMode == GAME_COMMENCING ) {
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fGameState = GAME_COMMENCING;
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}
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fGameTime = fTime;
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}
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/*
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=================
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Timer_Update
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Called once every frame to check the status of things
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=================
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*/
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void Timer_Update( void ) {
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if ( fGameState == GAME_INACTIVE ) {
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return;
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}
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fGameTime -= frametime;
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if ( fGameState == GAME_COMMENCING || fGameState == GAME_END ) {
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if ( fGameTime <= 0 ) {
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Rules_Restart();
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}
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return;
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}
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if ( ( fGameState == GAME_ACTIVE ) || ( fGameState == GAME_FREEZE ) ) {
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if ( fGameTime <= 0 ) {
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if ( fGameState == GAME_ACTIVE ) {
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Rules_TimeOver();
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Timer_Begin( 5, GAME_END); // Round is over, 5 seconds til a new round starts
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} else {
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Timer_Begin( autocvar_mp_roundtime * 60, GAME_ACTIVE ); // Unfreeze
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Radio_StartMessage();
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}
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}
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}
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}
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