nuclide/Source/Server/Light.c
Marco Hladik cb5a002c45 Fixed player animations
Added weapon model to player models
Fixed networking of weapon events
Cleaned up the whole font business
2017-06-24 14:36:36 +02:00

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No EOL
1.5 KiB
C
Executable file

/*
FreeCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
=================
light
Only thing this ent does, is allow the change of lightstyles.
You can use custom patterns, too.
=================
*/
.string pattern;
void light( void ) {
static void light_toggle( void ) {
if ( self.health == TRUE ) {
lightstyle( self.style, "a" );
self.health = FALSE;
} else {
lightstyle( self.style, self.pattern );
self.health = TRUE;
}
}
if ( !self.pattern ) {
self.pattern = "m";
}
if ( self.spawnflags & 1 ) {
lightstyle( self.style, "a" );
self.health = FALSE;
} else {
lightstyle( self.style, self.pattern );
self.health = TRUE;
}
self.vUse = light_toggle;
}
/*
=================
light_environment
This is just a dummy to prevent the engine from complaining.
Don't get too excited.
=================
*/
void light_environment( void ) {
remove( self );
}