nuclide/Source/Server/Input.c
2017-05-01 01:21:49 +02:00

67 lines
1.6 KiB
C
Executable file

/*
FreeCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
=================
Input_Handle
Handles impulse and whatnot
=================
*/
void Input_Handle( void ) {
if ( self.health <= 0 ) {
return;
}
// TODO: Make this fast switch only
if ( self.impulse == 3 ) {
Weapon_Switch( SLOT_MELEE );
} else if ( self.impulse == 2 ) {
Weapon_Switch( SLOT_SECONDARY );
} else if ( self.impulse == 1 ) {
Weapon_Switch( SLOT_PRIMARY );
} else if ( self.impulse == 4 ) {
Weapon_Switch( SLOT_GRENADE );
}
if ( self.button3 ) {
Player_UseDown();
} else {
Player_UseUp();
}
if ( self.button6 ) {
Player_CrouchDown();
} else if ( self.flags & FL_CROUCHING ) {
Player_CrouchUp();
}
if ( self.button0 ) {
Weapon_PrimaryAttack( self.weapon );
} else if ( self.button4 ) {
Weapon_Reload( self.weapon );
} else if ( self.button5 ) {
Weapon_SecondaryAttack( self.weapon );
} else {
Weapon_Release();
}
self.impulse = 0;
}