nuclide/Source/Server/FuncHostageRescue.c
2017-05-01 01:21:49 +02:00

105 lines
2.5 KiB
C
Executable file

/*
FreeCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
=================
func_hostage_rescue_touch
=================
*/
void func_hostage_rescue_touch( void ) {
if ( ( other.classname == "player" ) && ( other.team == TEAM_CT ) ) {
other.fInHostageZone = TRUE; // Note: this will be cleared every frame inside SV_RunClientCommand
} else if ( other.classname == "hostage_entity" ) {
Radio_BroadcastMessage( RADIO_RESCUED );
iHostagesRescued++;
Money_AddMoney( other.eUser, 1000 );
Money_QueTeamReward( TEAM_CT, 800 );
if ( other.eTargetPoint != other.eUser ) {
remove( other.eTargetPoint );
}
other.eTargetPoint = other.eUser = world;
entity eOld = self;
self = other;
Entities_Remove();
self = eOld;
if ( iHostagesRescued >= iHostagesMax ) {
// TODO: Broadcast_Print: All Hostages have been rescued!
Rules_RoundOver( TEAM_CT, 0, FALSE );
}
}
}
/*
=================
SPAWN: func_hostage_rescue
Entry function for the rescue area-markings.
=================
*/
void func_hostage_rescue( void ) {
self.angles = '0 0 0';
self.movetype = MOVETYPE_NONE;
self.solid = SOLID_TRIGGER;
if ( self.model ) {
setmodel( self, self.model );
} else {
setsize( self, self.mins, self.maxs );
}
self.model = 0;
self.touch = func_hostage_rescue_touch;
iRescueZones++;
}
void info_hostage_rescue( void ) {
self.mins = '-128 -128 -36';
self.maxs = '128 128 36';
func_hostage_rescue();
}
/*
=================
Game_CreateRescueZones
Called by StartFrame if we somehow got no rescue zones
=================
*/
void Game_CreateRescueZones( void ) {
entity eFind = findchain( classname, "info_player_start" );
while ( eFind ) {
entity eRescueZone = spawn();
setorigin( eRescueZone, eFind.origin );
entity eOld = self;
self = eRescueZone;
info_hostage_rescue();
self = eOld;
eFind = eFind.chain;
}
}