nuclide/Source/Server/FuncEscapeZone.c
2017-05-01 01:21:49 +02:00

72 lines
1.7 KiB
C
Executable file

/*
FreeCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
TODO: This gamemode is odd about balancing, right now the last surviving terrorist
will decide the match. Still have to think about what rules to set up.
*/
/*
=================
func_escapezone_touch
=================
*/
void func_escapezone_touch( void ) {
if ( ( other.classname == "player" ) && ( other.team == TEAM_T ) ) {
entity eOld = self;
self = other;
Spawn_MakeSpectator();
self.classname = "player";
forceinfokey( self, "*dead", "0" );
iAlivePlayers_T--;
self = eOld;
if ( iAlivePlayers_T == 0 ) {
Rules_RoundOver( TEAM_T, 2500, FALSE );
}
}
}
/*
=================
SPAWN: func_escapezone
Entry function for the terrorist escape zone
=================
*/
void func_escapezone( void ) {
self.angles = '0 0 0';
self.movetype = MOVETYPE_NONE;
self.solid = SOLID_TRIGGER;
if ( self.model ) {
setmodel( self, self.model );
} else {
setsize( self, self.mins, self.maxs );
}
self.model = 0;
self.touch = func_escapezone_touch;
iEscapeZones++;
}