72 lines
1.7 KiB
C
Executable file
72 lines
1.7 KiB
C
Executable file
/*
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FreeCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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TODO: This gamemode is odd about balancing, right now the last surviving terrorist
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will decide the match. Still have to think about what rules to set up.
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*/
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/*
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=================
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func_escapezone_touch
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=================
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*/
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void func_escapezone_touch( void ) {
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if ( ( other.classname == "player" ) && ( other.team == TEAM_T ) ) {
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entity eOld = self;
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self = other;
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Spawn_MakeSpectator();
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self.classname = "player";
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forceinfokey( self, "*dead", "0" );
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iAlivePlayers_T--;
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self = eOld;
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if ( iAlivePlayers_T == 0 ) {
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Rules_RoundOver( TEAM_T, 2500, FALSE );
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}
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}
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}
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/*
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=================
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SPAWN: func_escapezone
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Entry function for the terrorist escape zone
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=================
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*/
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void func_escapezone( void ) {
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self.angles = '0 0 0';
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self.movetype = MOVETYPE_NONE;
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self.solid = SOLID_TRIGGER;
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if ( self.model ) {
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setmodel( self, self.model );
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} else {
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setsize( self, self.mins, self.maxs );
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}
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self.model = 0;
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self.touch = func_escapezone_touch;
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iEscapeZones++;
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}
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