nuclide/Source/Math.h
Marco Hladik 427e2d300d Hit-location based death animations
Fix related to shotguns having an insane accuracy
2017-01-08 15:11:34 +01:00

30 lines
1,020 B
C

/*
OpenCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define MATH_PI 3.1415926
float Math_LerpAngle( float fStart, float fEnd, float fAmount ) {
float shortest_angle = ( ( ( ( fEnd - fStart ) % 360 ) + 540 ) % 360 ) - 180;
return shortest_angle * fAmount;
}
float Math_CRandom( void ) {
return 2 * ( random() - 0.5 );
}