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727 B
Markdown
25 lines
No EOL
727 B
Markdown
# Materials: Commands {#mat_commands}
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## reflectmask
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### Syntax
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**reflectmask <texturepath/texturename>**
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### Overview
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Defines a texture that specifies which parts of a material will reveal a
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reflective material, such as a
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[cubemap](reflectcube.md). This applies to
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standard FTEQW. In Nuclide the reflectmask is currently unused with the
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included shaders. If you want to apply reflectivity to your materials,
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use the alpha channel of your
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[normalmap](normalmap.md) instead.
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### See also {#see_also}
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- [diffusemap](diffusemap.md)
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- [normalmap](normalmap.md)
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- [specularmap](specularmap.md)
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- [fullbrightmap](fullbrightmap.md)
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- [uppermap](uppermap.md)
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- [lowermap](lowermap.md)
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- [reflectcube](reflectcube.md) |