24 lines
No EOL
962 B
Markdown
24 lines
No EOL
962 B
Markdown
# Materials: Commands {#mat_commands}
|
|
## diffusemap
|
|
### Syntax
|
|
|
|
**diffusemap <texturepath/texturename>**
|
|
|
|
### Overview
|
|
|
|
Specifies the default texture asset to use on the diffuse/albedo pass of
|
|
the material. This is the base texture in most cases. Some special
|
|
materials used for special effects and the like might not have one.
|
|
However surfaces such as floors, walls etc. certainly do. It will affect
|
|
which texture is used to get color information from for lighting passes,
|
|
etc.
|
|
|
|
### See also {#see_also}
|
|
|
|
- [normalmap](Documentation/Materials/commands/normalmap.md)
|
|
- [specularmap](Documentation/Materials/commands/specularmap.md)
|
|
- [fullbrightmap](Documentation/Materials/commands/fullbrightmap.md)
|
|
- [uppermap](Documentation/Materials/commands/uppermap.md)
|
|
- [lowermap](Documentation/Materials/commands/lowermap.md)
|
|
- [reflectmask](Documentation/Materials/commands/reflectmask.md)
|
|
- [reflectcube](Documentation/Materials/commands/reflectcube.md) |