nuclide/base/scripts/surfaceproperties.txt
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

40 lines
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Text

default
{
fx_bulletimpact "impact_default.main"
bulletimpact "sfx_impact.default"
stepleft "step_default.left"
stepright "step_default.right"
}
wood
{
fx_bulletimpact "impact_default.wood"
bulletimpact "sfx_impact.default"
stepleft "step_default.left"
stepright "step_default.right"
}
metal
{
fx_bulletimpact "impact_default.metal"
bulletimpact "sfx_impact.default"
stepleft "step_default.left"
stepright "step_default.right"
}
water
{
fx_bulletimpact "impact_default.water"
}
slime
{
fx_bulletimpact "impact_default.water"
}
lava
{
fx_bulletimpact "impact_default.water"
}