VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
40 lines
596 B
Text
40 lines
596 B
Text
default
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{
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fx_bulletimpact "impact_default.main"
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bulletimpact "sfx_impact.default"
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stepleft "step_default.left"
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stepright "step_default.right"
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}
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wood
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{
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fx_bulletimpact "impact_default.wood"
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bulletimpact "sfx_impact.default"
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stepleft "step_default.left"
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stepright "step_default.right"
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}
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metal
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{
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fx_bulletimpact "impact_default.metal"
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bulletimpact "sfx_impact.default"
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stepleft "step_default.left"
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stepright "step_default.right"
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}
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water
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{
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fx_bulletimpact "impact_default.water"
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}
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slime
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{
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fx_bulletimpact "impact_default.water"
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}
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lava
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{
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fx_bulletimpact "impact_default.water"
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}
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