VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
16 lines
2 KiB
XML
16 lines
2 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE project SYSTEM "dtds/project.dtd">
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<project>
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<key name="version" value="2"/>
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<key name="template_version" value="8"/>
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<key name="basepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
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<key name="rshcmd" value=""/>
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<key name="remotebasepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
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<key name="entitypath" value="$TEMPLATEtoolspath$TEMPLATEbasedir/scripts/entities.def"/>
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<key name="texturepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/textures/"/>
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<key name="autosave" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/autosave.map"/>
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<key name="mapspath" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/"/>
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<key name="bsp_VMAP: (Fast Fullbright)" value="! "$TEMPLATEenginepath/vmap" -v # -game base -fs_basepath "$TEMPLATEenginepath" -custinfoparms -threads 4 -samplesize 8 $ && ! "$TEMPLATEenginepath/vmap" # -game base -fs_basepath "$TEMPLATEenginepath" -vis -saveprt$" />
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<key name="bsp_VMAP: (Fast Light)" value="! "$TEMPLATEenginepath/vmap" -v # -game base -fs_basepath "$TEMPLATEenginepath" -custinfoparms -threads 4 -samplesize 8 $ && ! "$TEMPLATEenginepath/vmap" # -game base -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEenginepath/vmap" # -game base -fs_basepath "$TEMPLATEenginepath" -light -custinfoparms -v -samplesize 8 -fast -threads 4 -samples 4 -shade -shadeangle 60 -patchshadows $" />
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<key name="bsp_VMAP: (Full)" value="! "$TEMPLATEenginepath/vmap" -v # -game base -fs_basepath "$TEMPLATEenginepath" -custinfoparms -threads 4 -samplesize 8 $ && ! "$TEMPLATEenginepath/vmap" # -game base -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEenginepath/vmap" # -game base -fs_basepath "$TEMPLATEenginepath" -light -custinfoparms -samplesize 8 -fast -threads 4 -samples 4 -shade -shadeangle 60 -patchshadows $" />
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</project>
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