VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
47 lines
877 B
Text
47 lines
877 B
Text
exec default_cvar.cfg
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// Clear all bindings...
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unbindall
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// Movement
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bind w "+forward"
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bind a "+moveleft"
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bind s "+back"
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bind d "+moveright"
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bind MOUSE1 "+attack"
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bind SPACE "+jump"
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bind CTRL "+duck"
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bind LSHIFT "+speed"
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bind MWHEELUP "weapprev"
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bind MWHEELDOWN "weapnext"
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// Interact button
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bind q "+leanleft"
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bind e "+leanright"
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bind f "+use"
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bind shift "+sprint"
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set pm_walkspeed "190"
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set pm_runspeed "320"
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set pm_stepheight "18"
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set pm_airstepheight "18"
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set fov "75"
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set r_viewmodel_fov "54"
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// Misc interface buttons
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bind t "messagemode"
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bind TAB "+showscores"
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bind ESCAPE "togglemenu"
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bind PAUSE "pause"
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bind v noclip
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// Developer console
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bind ~ "toggleconsole"
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set con_stayhidden "0"
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set con_textfont "fonts/IBMPlexMono-Text.otf?col=1,1,1"
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set con_textsize "14"
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set con_timestamps "0"
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set r_menutint "0.25 0.25 1.0"
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set r_bloom "0.1"
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set g_gametype deathmatch
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