nuclide/base/quake.rc
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

47 lines
877 B
Text

exec default_cvar.cfg
// Clear all bindings...
unbindall
// Movement
bind w "+forward"
bind a "+moveleft"
bind s "+back"
bind d "+moveright"
bind MOUSE1 "+attack"
bind SPACE "+jump"
bind CTRL "+duck"
bind LSHIFT "+speed"
bind MWHEELUP "weapprev"
bind MWHEELDOWN "weapnext"
// Interact button
bind q "+leanleft"
bind e "+leanright"
bind f "+use"
bind shift "+sprint"
set pm_walkspeed "190"
set pm_runspeed "320"
set pm_stepheight "18"
set pm_airstepheight "18"
set fov "75"
set r_viewmodel_fov "54"
// Misc interface buttons
bind t "messagemode"
bind TAB "+showscores"
bind ESCAPE "togglemenu"
bind PAUSE "pause"
bind v noclip
// Developer console
bind ~ "toggleconsole"
set con_stayhidden "0"
set con_textfont "fonts/IBMPlexMono-Text.otf?col=1,1,1"
set con_textsize "14"
set con_timestamps "0"
set r_menutint "0.25 0.25 1.0"
set r_bloom "0.1"
set g_gametype deathmatch