nuclide/base/particles/test.cfg
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

51 lines
756 B
INI

// Copyright (c) 2000-2019, Vera Visions. All rights reserved.
r_part ball
{
texture "textures/particles/flames"
count 16
scale 16
die 6
blend add
rgbf 1.0 0.75 0.4
spawnmode ball
gravity -50
veladd -10
spawnorg 0.25
randomvel 64 -45
scalefactor 1
lighttime 5
lightradius 256
lightradiusfade 300
lightrgb 1.0 0.75 0.4
lightrgbfade 0.36 0.19 0.19
cliptype ballspark
}
r_part ballspark
{
type texturedspark
texture ball
tcoords 1 65 31 95 256 8 32
scale 1
count 5
scalefactor 0.25
alpha 0.5
die 0.15
rgb 255 180 90
blend add
spawnmode ball
spawnvel 256
veladd 200
gravity 600
}
r_part +ballspark
{
lighttime 1
lightradius 64
lightradiusfade 300
lightrgb 1.0 0.75 0.4
lightrgbfade 0.36 0.19 0.19
count 0 0 1
}