VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
51 lines
756 B
INI
51 lines
756 B
INI
// Copyright (c) 2000-2019, Vera Visions. All rights reserved.
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r_part ball
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{
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texture "textures/particles/flames"
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count 16
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scale 16
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die 6
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blend add
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rgbf 1.0 0.75 0.4
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spawnmode ball
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gravity -50
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veladd -10
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spawnorg 0.25
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randomvel 64 -45
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scalefactor 1
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lighttime 5
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lightradius 256
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lightradiusfade 300
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lightrgb 1.0 0.75 0.4
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lightrgbfade 0.36 0.19 0.19
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cliptype ballspark
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}
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r_part ballspark
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{
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type texturedspark
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texture ball
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tcoords 1 65 31 95 256 8 32
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scale 1
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count 5
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scalefactor 0.25
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alpha 0.5
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die 0.15
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rgb 255 180 90
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blend add
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spawnmode ball
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spawnvel 256
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veladd 200
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gravity 600
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}
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r_part +ballspark
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{
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lighttime 1
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lightradius 64
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lightradiusfade 300
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lightrgb 1.0 0.75 0.4
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lightrgbfade 0.36 0.19 0.19
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count 0 0 1
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}
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